Star Wars Zero Company puts you in the shoes of Hawks, and it’s up to you to manage your own elite unit. Throughout the journey, you’ll add plenty of Operators to your team, but you can use a maximum of four during a round.
In this guide, I will go through the best possible squad combinations to use.
For your understanding, I have divided the teams across two broad stages.
Tel-Rea is the only operator with the Padawan Specialization, so she becomes a must-have in any team. Kabb’s Uppercut talent allows you to restore all used AP as long as you defeat the enemy with the strike. You can combine this ability well with the rest of his kit (since you can also guarantee a critical hit to raise the damage done by Uppercut). Jae’s Scout Specialization is exceptionally strong, and it gets better with her Final Shot ability.
As long as Jae has a sight on the enemy, and it takes damage from an ally that brings its health below 4 or less, she will automatically fire her blaster. This move doesn’t cost any AP, and it acts as a bonus finishing blow to kill the enemy in the same turn.
Hawks has a perfect kit that aligns well when you play him as a support. Hence, I went with the Scoundrel class for him. Your main focus with him will be to assist the three remaining members by providing more APs based on the Advantage stacks.
Once you unlock dual Specialization, you’ll enjoy far more freedom as every Operator on your team can have dual Specialization.
If you went with Scoundrel for Hawks, unlock the Sharpshooter Specialization to get better damage potential on the side.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.destructoid.com/best-squads-to-use-in-star-wars-zero-company/