Gaming

Roguelike FPS Dednet exists to spread "the gospel of PUBG," says creative director, which means it has "infinite" gameplay opportunities

Roguelike FPS Dednet exists to spread "the gospel of PUBG," says creative director, which means it has "infinite" gameplay opportunities
(Image credit: Krafton Inc.)
(Image credit: Krafton Inc.)

In PUBG: Dednet, death is only the beginning, or at least that's the one-liner plastered over its marketing campaign. The new instalment from the creators of the phenomenon that popularized the battle royale genre, Dednet has learned a lot from its predecessors, taking and shaking up lessons from what came before to apply the same chaotic thrill to a multiplayer FPS by leveraging roguelike elements.

Set in the gritty '90s Pacific Northwest-inspired region of Cascadia, one design throughline is clear – this is the PUBG's edgier younger sibling Talking to creative director Dave Curd, it's clear that ethos extends beyond the grungy, graffiti style visuals that make the map pop with color. Curd says Dednet is spreading "the gospel of PUBG," and doing so by providing an "infinite" amount of gameplay opportunities in a distinct form.

(Image credit: Krafton Inc.)
(Image credit: Krafton Inc.)
(Image credit: Krafton Inc.)
(Image credit: Krafton Inc.)

How PUBG is trying to win back the West

The best example of this, as Curd explains, is that this game is not balanced fairly by design. In their previous title, a lot of care and attention was given to ensure that all starting players have the same opportunities at the start of a match.PUBG: Dednet however is not that game. The biggest contributor to this is its roguelike mechanics. It's commonplace in battle royales to wash out and go again. With Dednet, not only is this factored into the game's design, it's encouraged. Each run you're more powerful than the last, regardless of your placing, and with this comes opportunity to tip the scales.

"What if an OK player on a long run crashes into a very good player at the beginning of their run, like what does that do for balance?" asks Curd. We've seen imbalance like this before, as Call of Duty experiments with alternative approaches to traditional skill-based matchmaking, and the infamous XDefiant ditched it altogether.

(Image credit: Krafton Inc.)
(Image credit: Krafton Inc.)

But, that friction seems to be exactly what Dednet is aiming for, just on a smaller and faster scale.

As Curd puts it, it’s a game for those who are "tired of games being too safe." With each run you earn more ways to gain the upper hand, and with each punishing loss, the urge to jump back in to redeem yourself. "What if you could go on a run where I'm on my eighth game and I catch you on your first game, and hey, if you're still a better gunfighter, you're probably going to win – but I might get you," says Curd, describing the loop as "a chip that's so spicy, you can't just eat one."

It's a risky approach, and sure to turn players not so gluttonous to punishment away, something Curd has already observed in previous builds. "I think early on we had a real big power discrepancy. [...] If you had five powers and I joined as a new guy, I would have zero powers, and we would just smash into each other. It was really tough, and it was a very love it or hate it feature, and I think it really bounced [off] a lot of new users that were just like 'Guys, you're killing me!"

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