We've finally had a lengthy look at GTA 6 gameplay for the first time during the Grand Theft Auto 6 extended look showcase. It's been a long time coming, as earlier trailers just set the game's (impeccable) mood with glimpses of the returning Vice City and wider Leonida state. Now, we've had big, uninterrupted chunks of gameplay showing criminal couple Jason and Lucia playing through missions, intercut with sizzle reels of side-activities.
GTA 6 is recognizably an evolution of earlier GTA games, but there are plenty of tweaks to familiar mechanics that are going to be transformative for the moment-to-moment experience. Similarly, fully new features alter how we think about our place in this criminal sandbox completely. Whether that's how integral Jason and Lucia's partnership feels through every sequence, or how the iconic Wanted system has had a serious overhaul, there's plenty to dig into as the Countdown to GTA 6 continues.
Read on to join me as I break down the 8 biggest gameplay features that will forever change how we play Grand Theft Auto going forward.
ناتوانی چاوەڕێی ئۆتۆمبێلی نوێی گراند تیفت ئۆتۆ بکەیت؟ بەشداری ناوەندی ژماردنەوەی پاشەکشەمان بکە بۆ GTA 6 بۆ زانینی هەموو نوێترین نوێکارییەکان و تایبەتمەندییەکان و گەڕانەوەی پاشگەزبوونەوە لەسەر مێژووی ئەفسانەیی زنجیرەکە.
On paper, having just two protagonists in Jason and Lucia might seem like a step down from GTA 5's Michael, Trevor, and Frankin trio. In fact, Rockstar Games did consider upping that to four for GTA 6. But, the choice to focus down is a smart one. What's striking about the couple from our extended look gameplay is how tightly they feed back into one another. They're constantly chatting back and forth about their criminal schemes, and when gunfire breaks out they smartly cover one another no matter who you're controlling.
One sequence has Lucia playing wheelman in a car chase as Jason shoots out the window; another has the pair fighting off enemies invading a millionaire's party, Jason shooting armed foes upstairs while Lucia has to use her fists down below, constantly trading off. Crucially, when apart, it feels a bit wrong – these two characters operate as a pair, and that's constantly felt in the gameplay design.
Yeah, I love the arcade-like-rush of wreaking havoc and trying to survive maximum Wanted as much as the next person. But, with how detailed GTA worlds feel now, the system has started to feel a bit simplistic, creating some dissonance. That all changes in GTA 6, which is keeping the thrill of being Wanted while also adding more nuance to how it feels to escape, evade, and, ultimately, be profiled by Leonida state's boys in blue.
You'll need more than a quick spray paint on your car to throw off the cops. The six-star Wanted system escalates based on what you do, and how you make your escape, with the police force being able to track your face, clothes, and car as they hunt you down. In the gameplay showcase, we see Lucia have to torch a ride before swapping to a van, then carefully move through the city to avoid the still active sirens and Wanted meter (which turns from white to red). It's the kind of detail we saw in GTA 5's heists, now seemingly transitioned into a reactive system across the world. Even outside of being Wanted, every crime you commit will end up building up Jason and Lucia's criminal profile that defines their modus operandi – though there are still secrets around how this element will work.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.gamesradar.com/gta-6-biggest-gameplay-changes-and-new-mechanics/