The Last of Us game director Bruce Straley has apologized to the God of War Laufey team after his comments about modern AAA games brought "uninvited and unnecessary negative attention."
The comments in question surfaced as part of a recently published piece by Edge magazine and saw the former Naughty Dog developer tackling the state of AAA gaming and game development. Straley initially said with a laugh that he thinks "the verbs and experiences we're delivering in the triple-A space are… I wanna say boring," before bringing God of War Laufey into the equation.
"God of War Laufey, I look at that game, and every pixel is mindblowing," he said to Edge. "The amount of work and skill that's gone into every single frame… I've made those kinds of games, and I'm still blown away. But when I actually look at what you're doing in the game? I'm not excited. And that's nothing against the God of War team. Just, across the board in triple-A, it feels like there’s no opportunity to inject fresh, innovative ideas."
The Last of Us has certainly had its influence on the state of big-budget games, so it was no surprise to see social media light up with reactions to Straley's thoughts. The former Naughty Dog lead then followed up the commotion with a thread of posts on X/Twitter, taking the opportunity to elaborate on his perspective on where the industry is at and where it's heading.
"I want to apologize to the Laufey team for dragging you all into this uninvited and unnecessary negative attention," he said. "I was trying to illustrate an industry concern and my mistake of naming your game is being used out of context and for clickbait. You don’t need this. I’m sorry.
"A journo asked me about the state of our industry. I mentioned a few concerns. One being the lack of innovation & risks taken in the AAA space. Though this isn’t the team’s fault! My fear is that our player base is getting tired of playing the same verbs for the last 20 years.
I want to apologize to the Laufey team for dragging you all into this uninvited & unnecessary negative attention. I was trying to illustrate an industry concern & my mistake of naming your game is being used out of context & for clickbait. You don’t need this. I’m sorry. 🧵 pic.twitter.com/Ri2KgfJ4yY
"My hypothesis: Our medium is unique because players are DOING a thing. There’s a different physiological response than viewers who just WATCH a movie. This requires us creators to continue to push and create new experiences, or we run the risk of diminishing players’ dopamine."
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.ign.com/articles/the-last-of-us-director-apologizes-to-god-of-war-laufey-devs-after-calling-recent-aaa-games-boring