Gaming

Final Fantasy 7's beloved soundtrack is mostly "boring," Nobuo Uematsu says, but that was on purpose

Final Fantasy 7's beloved soundtrack is mostly "boring," Nobuo Uematsu says, but that was on purpose
(وێنەکە لە سکوێری ئێنیکس وەرگیراوە)
(وێنەکە لە سکوێری ئێنیکس وەرگیراوە)

The Final Fantasy series has always had incredible music, and if you were to ask my top three soundtracks from the franchise, Final Fantasy 7 and 10 would probably compete for the number one position. Nobuo Uematsu, the longtime composer of Square Enix's centre-piece property, disagrees emphatically with the quality of the former, believing it to be a downgrade from his work in prior entries.

In the book Nobuo Uematsu: On The Record by James Mielke, as shared on Twitter by FF7 Music, the storied musical legend goes in on his work for Cloud Strife's quest to stop Sephiroth. "Apart from the fan favorites, like 'One-Winged Angel', most of Final Fantasy 7's songs are boring compared to the music in prior games," he says.

"Because of the improvements in the visuals, the music distracts from the gameplay if the melody is too catchy," he adds. "So I wrote music that doesn't impose on the focus for the story."

[Video Soundtrack] Mako Reactor [FINAL FANTASY VII] - YouTube
[Video Soundtrack] Mako Reactor [FINAL FANTASY VII] - YouTube

I would consider that a strength and not a weakness. The soundtrack for Final Fantasy 7 strikes a strong balance between catchy melodies and sitting comfortably in the background of any given scene.

I've got 'Mako Reactor' playing while I write this, and that's a good example: it's foreboding and broody, heightening the feeling of seeing Shinra's technology suck the life out of the planet. But the cyclical nature of the melody makes it appropriately ambient - it doesn't demand your attention, but there's enough going on you could listen attentively, too.

To Uematsu, his contributions were more commanding when Final Fantasy games were on the NES and SNES. "For the Famicom and Super Famicom games, the music played a role in advancing the story," he explains.

"But by Final Fantasy 7, the visuals are convincing enough to tell the story, so it was better for the music to step back," he recalls. "I think the revelation that I'm adding music to enhance the visuals started in Final Fantasy 7 and carried on to Final Fantasy 8."

هەفتانە هەرسکردنەکان، چیرۆکەکانی ئەو کۆمەڵگایانەی کە خۆشت دەوێن و زۆر شتی تر

ئەنتۆنی مەکگلین
ئەنتۆنی مەکگلین
"Players will really learn to love and enjoy her," says hero designer Scott Kennedy
"Players will really learn to love and enjoy her," says hero designer Scott Kennedy
ئەم بابەتە بە تەواوی لە سەرچاوەی فەرمی GamesRadar+ وەرگیراوە و وەرگێڕدراوەتە سەر زمانی کوردی سۆرانی بۆ پلاتفۆرمی Gaming.

سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.gamesradar.com/games/final-fantasy/final-fantasy-7s-beloved-soundtrack-is-mostly-boring-compared-to-jrpgs-like-final-fantasy-6-legendary-composer-nobuo-uematsu-says-but-that-was-done-on-purpose

دروستکردنی پۆستەری گەیمینگ

دروستکردنی پۆستەر و ڤیدیۆی کورت بۆ تیکتۆک و دیسکۆرد بە یەک کرتە.

کردنەوە لە ستۆدیۆ
بەستەرەکە کۆپی کرا!