Arc Raiders developers Embark heavily underestimated the challenges of creating a full-blown live service game, executive producer Aleksander Grøndal has conceded in a new interview. The extraction shooter launched with an ambition for monthly post-release updates that ultimately proved untenable, resulting in an exhausted and unhappy team who w...
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سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.rockpapershotgun.com/ultimately-we-asked-why-are-we-doing-this-the-creators-of-arc-raiders-wildly-underestimated-how-hard-it-is-to-make-a-live-service-game