ئیلێنا نووسەرێکی بەشدارە لە DualShockers کە تایبەتە بە یارییە ترسناکەکان، ترسناکییەکانی مانەوە، RPG جیهانی کراوە، فانتازیا و خەیاڵی مێژوویی. لە ساڵی ٢٠٢٤ دەستی بە ڕووماڵکردنی یارییەکان کرد بە شێوەیەکی پیشەگەرانە، لەگەڵ گرنگیدان بە یارییە سەرەتاییەکانی بەسترابووەوە بە Baldur’s Gate 3 پێش ئەوەی ئارەزووی بۆ ڕووماڵکردنی ترسناکەکان لە ڕێگەی یارییەکانی وەک Silent Hill 2 Remake و Silent Hill f گەشە بکات.
Open world games have a formula to them, a decently predictable one, forged from countless games that have morphed the genre into what it is today. If you were to trace those roots all the way back, though, I'd argue that you'd find the origins in The Legend of Zelda.
Ever since the very beginning in 1986, The Legend of Zelda has been the pinnacle of open world exploration — and while the story may have been linear in most of the games, the world itself wasn't, allowing players to explore every corner of the map and find all the secrets hidden within it. This isn't even one exclusive game in the franchise, it's the entire series that continues to define open world gaming.
If you were to break down many of the tropes that The Legend of Zelda either started or popularized, you'd realize that it's the literal blueprint of a successful open world game. The Venn diagram between patterns that open world games follow and the Zelda Formula has a lot more significant of an overlap than what players would initially think.
It's a delicious recipe that players of all kinds seem to eat up every time, but if it weren't for the Zelda Formula, open world games wouldn't be anywhere near what they are today.
If you were to ask any Zelda fan which game had their favourite opening, they're almost always going to point to games that start with an immediate introduction after the Legend is told ... while Twilight Princess is more of an outlier in this example, practically every other Zelda drops you into Link's shoes right away.
Actually, these games tend to drop you into his sleeping time (or nightmares, as we see in Ocarina of Time), but I digress.
It's all the abruptness of a cold open without the complete lack of knowledge or understanding — typically, Zelda games give you only a crumb of information before telling you to go out in the world and figure it out for yourself. It's basically trial by fire, but in the best possible way that you could experience it.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.dualshockers.com/ways-zelda-defined-open-world-standards-and-continues-to-today/