The news that both Fallout 3 and Fallout: New Vegas were getting remasters like Oblivion was something I’d been waiting for since Oblivion dropped. I absolutely loved Fallout 3 — it was my introduction to Bethesda’s style of RPGs, and I was immediately hooked. It would be an understatement to say I’ve spent hundreds of hours in the Capitol Wasteland alone, and I've enjoyed every Fallout game just as much.
But these days, both New Vegas and Fallout 3 are outdated, so I’m definitely pleased to be able to play proper remasters. Oblivion Remastered was a great experience for me, and I was glad to see that Bethesda authorized some deeper changes than you might expect from a remaster. That being said, I do think there are some things that Fallout 3 and New Vegas remasters shouldn’t ever change. These are the things that I think are so central to the identity of each game that it’s just not worth thinking about.
I’m not going to pretend Caravan was a perfect minigame. I actually find it pretty annoying to play, and I’ve never been good at it. But Caravan is part of the identity of New Vegas, and it deserves to remain in the game.
If the remaster does want to mess around with it, updating the UI and fixing the AI are absolutely fine things to do. Making the rules much easier to understand or displaying them within some in-game menu is also a good idea. But changing it wholesale, or ripping it out to replace it with something more generically modern, is completely the wrong direction. After all, people are still making Caravan decks and expansions as mods — there’s a clear fanbase for the minigame who’d definitely miss it in the remaster.
Traits in New Vegas aren’t just additional perks. They’re specifically designed to create trade-offs for players. This is good design, and it hearkens back to the classic Interplay Fallout games. Some of them are unintuitive, but that just means they could benefit from better explanation.
The system is fine as is, though. I’d be happy to see additional traits or similar content. Oblivion implemented character origins as a way to bring forward the old bonuses from the original releases, so we know there’s some scope for tweaks. If they do make changes to traits, the original design philosophy should remain exactly the same.
The granular, faction-specific reputation system in New Vegas is one of my favorite things about the game, and it shouldn’t be replaced at all. It would be tempting to streamline it, but I think this would be a mistake. I like that I can do bad things to one faction and still be seen as a paragon of virtue by another. Especially since the karma system still tracks my general disposition!
If anything, Bethesda should authorize adding the same sort of system to Fallout 3! I know that’s not going to happen, since this is a remaster in the same style as Oblivion, but a person can dream.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.dualshockers.com/things-fallout-3-and-new-vegas-remasters-should-not-change/