Gaming

دەرهێنەری بێشەرەف گرەو لەسەر یارییەکانی تاکە یاریزان دەکات لە کاتی گونجاودا

دەرهێنەری بێشەرەف گرەو لەسەر یارییەکانی تاکە یاریزان دەکات لە کاتی گونجاودا

Dishonored director Harvey Smith has created a brand-new studio with the sole purpose of creating new single-player immersive sims, which is bound to be good news for fans of some of Arkane's best games. Harvey Smith brought the Dishonored series to life and even assisted with Prey's development, but his resume stretches far beyond that. Before joining Arkane, he was also the lead game designer for Deux Ex and the creative director for its sequel, Deux Ex: Invisible War. That's definitely a solid portfolio, and his work has shown that he is gifted at crafting immersive sims.

Smith spoke with Game Informer to share some insight into what this brand-new studio has in store. The company is called Black Pony Immersive, which is a title that makes it clear that Smith and the rest of the team are striving to make the next great immersive sim. Immersive sim games like Dishonored and Prey are special, and there haven't really been many titles that have been able to replicate what makes these games such amazing takes on the subgenre. What's even more intriguing about Black Pony Immersive is that it's coming at a time when the industry is in need of more fresh, original single-player projects.

Dishonored Corvo using 'Devouring Swarm'
Dishonored Corvo using 'Devouring Swarm'
Dunwall in Dishonored
Dunwall in Dishonored
corvo using windblast
corvo using windblast
Dishonored The Player After A Bloody Battle
Dishonored The Player After A Bloody Battle

Don't get me wrong. I know that there have been plenty of great single-player games over the past decade, but the immersive sims have been far and few between. Games like God of War and The Last of Us Part 2 have shown that story-driven single-player games are alive and well, but it's hard to find a game that feels quite like Dishonored.

بۆ تەواوکردنی هاوکێشەکان هونەری بەرگ هەڵبژێرە.

From the lore to the gameplay, Dishonored is one of those games I wish I could replay for the first time all over again. The level of player freedom that Dishonored allows is still impressive, and it's incredibly exciting that Harvey Smith is coming back to bring something new to gamers. What makes the gameplay so good is that it encourages creative thinking, which turns the entire world into a playground. This, on top of Dishonored's Chaos system that serves as the overarching honor meter, tasks players with carefully considering each decision.

Some of the best immersive sims in the industry come from Smith's time with Arkane. Reminiscing about the past is fun, but looking at Smith and Black Pony Immersive's future is even more intriguing. When discussing the studio's goals with Game Informer, Smith had even more exciting words to share.

This effort reflects everything we've learned, and all we hold dear. My favorite gaming memories come from seeing players approach challenges with creativity, deep-diving into our world building. We try to reward players for their curiosity and exploration. At our new studio, we're building exactly the kind of single-player games we're most passionate about.

Despite there not really being a shortage of great single-player games, the past decade has been largely defined by live-service titles. Now, it seems like Fortnite's reign is slowing down, and gamers are craving even more single-player stories. Features like microtransactions and the constant race for developers to try and keep things exciting and fresh have led to some serious live-service fatigue. Trends come and go, so the sun setting on the live-service hype isn't anything new. It makes thinking about the next big wave highly compelling, though.

ئەم بابەتە بە تەواوی لە سەرچاوەی فەرمی Game Rant وەرگیراوە و وەرگێڕدراوەتە سەر زمانی کوردی سۆرانی بۆ پلاتفۆرمی Gaming.

سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://gamerant.com/dishonored-director-single-player-games-live-service-decline/

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