Gaming

Project ZETA’s main aim is to take the ‘running away’ part out of Capture the Flag

Project ZETA’s main aim is to take the ‘running away’ part out of Capture the Flag
Project ZETA’s main aim is to take the ‘running away’ part out of Capture the Flag
Project ZETA’s main aim is to take the ‘running away’ part out of Capture the Flag

For a match type that features in a lot of online shooters, a fairly large part of Capture the Flag is about avoiding conflict.

Sure, it takes courage to infiltrate your opponent’s area and steal their flag, but after that it becomes a matter of – to put it bluntly – running away as fast as possible.

It’s this part of the game that South Korean developer Nirvanana hopes to tackle with Project ZETA, its ‘multi-team tactical arena’ game which has been running a community beta this weekend.

I spoke to some of the Nirvanana team, including CEO Namseok Kim, at Gamescom ahead of the beta’s launch, to find out more about their plans for Project ZETA, which is coming to PC and PS5 at some point in the future.

For now at least – and at launch, whenever that ends up being – the game will revolve around a single 12-player gameplay mode, featuring four teams of three players.

At its core, the aim is to collect Prisms, take them to a large hole in the ground, wait there for a set time to secure the area then deposit the Prism in the hole, scoring a point. The first team to score five points, or the team with the most points after the 24-minute timer ends, wins the game.

What makes Project ZETA somewhat different from similar games is that Nirvanana has put numerous measures in place to ensure the player is frequently put into battle situations. Often an ideal scenario in a Capture the Flag game is sneaking in and sneaking out again without engaging in conflict, but that can’t happen here.

For starters, the large map is filled with clusters of enemies, who can be defeated to level up your abilities and earn currency which can be spent on perks in the shop. While these enemies can generally be ignored, you do so at your peril – near the end of the match, teams who took the time to build their power will have a clear advantage.

ئەم بابەتە بە تەواوی لە سەرچاوەی فەرمی VGC وەرگیراوە و وەرگێڕدراوەتە سەر زمانی کوردی سۆرانی بۆ پلاتفۆرمی Gaming.

سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.videogameschronicle.com/features/project-zetas-main-aim-is-to-take-the-running-away-part-out-of-capture-the-flag/

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