As we learn more about Magic: The Gathering's Reality Fracture set, the whole story revolving around Jace Beleren's Echoverse begins to become clearer. A small detail we find fascinating about the alternative reality is that Hexhaven, the Echoverse version of Strixhaven, is represented by Sphinxes as opposed to Dragons.
Now that we know more about the Sphinx that represents each house, we're going to rank all five of the cards we've seen so far based on their playability and general power.
First up is Denzilore Fatehold, the four-mana (1W, 2U, 1C) 3/4 Sphinx with Flash and Flying. Whenever you Scry or Surveil, you get to put a +1/+1 counter on each creature you control.
The mana-to-power balance here is good, and it's worth stating ahead of time that none of the Sphinx cards are bad at all, but this is just the most basic of the bunch.
For more MTG rankings, you can check out our Reality Fracture Planeswalker list.
Scrying and Surveilling are going to be a big part of the white and blue decks in Reality Fracture, and it meshes well with the same colors from sets like The Hobbit, too, so this card is absolutely viable given its mana cost. It just comes across as too basic for a mythic rare creature that should be feared, something the other Sphinxes get right.
Up next is Uldaros Theorix, a six-mana (1U, 2B, 3C) 5/5 Sphinx with Flying. When he enters the battlefield and has been cast, you exile up to one target card of each type from your graveyard and copy those cards, casting and number of them with a total mana value of six or less, without paying the cost.
Unlike Strixhaven's Elder Dragons, it looks like the Sphinxes are only getting one variant that should cover Standard and Commander viability.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.thegamer.com/magic-the-gathering-reality-fracture-hexhaven-sphinxes-ranked/