I spent my first few hours in Valheim running around in my underwear.
Only a casual acquaintance of the survival-crafting genre, I was nevertheless sucked in by the open-world freedom and rich Nordic vibe the game had to offer. Pushing out into the (relatively) safe Meadows biome, punching trees to make tools and setting up makeshift base camps along the way, I gained a misguided level of confidence that led me to confronting a giant deer spirit with a wooden spear and shield.
Dead and deposited half-naked in one of my ramshackle huts, I set back to punching the local flora and started all over again. Valheim is a game of moments: your first entry into a strange new area, a cosy homestead raided by trolls, venturing onto open water during a storm, summoning and taking down a Forsaken. It's a dense, atmospheric experience that arrives on Switch 2 in a slightly uneven state.
Releasing its version 1.0 after a hugely popular five-year run in early access, Swedish developer Iron Gate Studio's labour of love comes to Nintendo's console as a potentially infinite immersive experience that offers solo and party-based adventurers a chance to craft their own edda.
You start by creating a fallen warrior, ripped from Valhalla and sent to the Tenth World by Odin. This exiled place was sundered from the other realms by the allfather, but not before he cast his most fearsome enemies into it. These foes have now grown in strength, and he has sent you and your ilk to fight them in his stead. Awakened in a strange place and guided by Old One Eye's ravens, Hugin and Munin, your warrior must go from unarmed vagrant to elder beast-slaying hero.
Sharing some foundational DNA with other survival crafters, namely Minecraft, Valheim is much more concerned with an emerging narrative than its peers. Spiritually based on massive single-player adventures/RPGs like Skyrim and Legend of Zelda, it combines the skill progression and Norse motifs of the former with the sense of wondrous discovery that defines the latter.
The vast seeded maps contain biomes that are both visually distinct and separated by myriad dangers. Dungeons scatter the landscape, offering challenge and riches, while your every move progresses your core abilities, conveying a real sense of growth in your journey. The meticulously drip-fed worldbuilding is what sets Valheim apart from its contemporaries; here you have freedom of creation, but feel part of an ongoing narrative.
Each biome offers a unique set of difficulty hurdles coupled with a moody new setting. After learning the ropes in the Meadows, you push into the Black Forest, which is your first real taste of enemy mobs. You'll need to learn how to keep warm to traverse the Mountains, which may be your first encounter with a status effect, of which there are many more.
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