The secret to any great superhero game is letting fans live out the fantasy of actually being that character. So, with three of the genre’s all-time-best games under their belt, Insomniac swapping webs for claws should have been a home run.
They’ve already proved they know how to pluck out what makes a character special and craft a story and gameplay systems that serve that fantasy. The Spider-Man games dropped you into a huge open city to swing around, making even the journeys between missions exhilarating.
And for the first few hours of Marvel’s Wolverine, despite the more streamlined approach, it seemed like the developer had done it again. However, while the foundation is stronger than an Adamantium skeleton, this bloody blast through Wolverine’s greatest hits never quite gets its claws into you in the same way.
Marvel’s Wolverine puts you in control of the iconic mutant who is suffering from amnesia. While he doesn’t know who he is, how old he is, or how he came to lose his memory, he’s found purpose as a member of Team X (not the X-Men) as they try to help young mutants in need.
A mission to rescue the squad’s mysterious leader, Nathaniel Essex, from the mutant-hating scientist Bolivar Trask kickstarts a journey to uncover Logan’s past and save others like him.
For the first few hours, the combat is everything you could possibly want from a Wolverine game. Slicing your way through crowds of enemies feels incredibly satisfying, with every kill earning a gloriously gory animation.
Fights are all about building up Logan’s Rage meter, which increases his strength and healing factor. This is done by stunning enemies with parries, big hits, or by booting them into walls, before mashing the Square button to unleash a barrage of stabs that turn foes into Swiss cheese.
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