Although Starfield stands as one of Bethesda Game Studios' most ambitious RPG projects to date, it didn't exactly outshine the likes of The Elder Scrolls or Fallout – and that may just be because it was a bit too ambitious.
Speaking to FRVR, Starfield lead systems designer Kurt Kuhlmann admits as much, first explaining how everything being "new" – because, you know, the space RPG did see the "largest engine overhaul" from Bethesda since the original Oblivion – complicated things right off the bat. Developers "needed this new system to work" before building on it, he says, "and the later that goes, the less time you have to work with it." The size of the team working on Starfield was simply not it either, considering the sheer scope. "Even with the size of the team that we had for Starfield, it wasn't big enough to create the amount of content that the grand idea of the game really required," as Kuhlmann recalls. "Like, we needed way more [devs]." Why was the scope so wide for Starfield, though? Well, Bethesda head Todd Howard wanted it to be one heck of a game.
"He wanted to make a big open-world space game which, to him, wasn't Skyrim in space and you just go on this one planet and then a bit on this other planet," says Kuhlmann. And, while "it is what we built," the lead says it might've been a bad idea. "That is an ambitious as hell vision, and I don't think, especially in retrospect, we shouldn't have made it. We couldn’t really make it." Bethesda did do its best, however.
As Kuhlmann concludes, "We pulled it off to quite an impressive degree, but yeah, it was not our forte. It was not leaning to our strengths." I suppose I can see that – as a usual fan of all things Bethesda myself, Starfield didn't exactly mesh well with my tastes. I would've much rather played The Elder Scrolls 6 (sigh), but I am glad to see studios try new things – even if they don't always work out as well as they could've.
"Most people wanted" to make The Elder Scrolls 6 after Fallout 4, says Skyrim co-lead, but then Todd Howard said "No, we're doing Starfield"
هەفتانە هەرسکردنەکان، چیرۆکەکانی ئەو کۆمەڵگایانەی کە خۆشت دەوێن و زۆر شتی تر
دوای ئەوەی ساڵانێک لەگەڵ سەریدا لە هەوری کایە خەیاڵییە جیاوازەکاندا بەسەر برد، ئانا لە زانکۆی ئەدینبۆرگ ئەدەبیاتی ئینگلیزی و پاشان مێژووی سەدەی ناوەڕاستی خوێند، دواتر وەک نووسەرێک پسپۆڕی لە دیزاینی گێڕانەوە و ڕۆژنامەگەری یارییە ڤیدیۆییەکان. لە دوای خوێندنی پۆست گریجوەیتەوە بۆ بڵاوکراوە جۆراوجۆرەکان نووسیویەتی، لەوانە Dexerto، Fanbyte، GameSpot، IGN، PCGamesN و زۆر شتی تر. کاتێک کە بە شپرزەییەوە هەوڵی پێکهێنانی وشەکان نادات بۆ ڕستەی یەکگرتوو، ڕەنگە خەونی ڕۆژانەی ئەوە ببینێت کە ببێتە درۆیدێکی پڕ لە پەری و هاوڕێیەتی هەموو ئاژەڵێک بکات یان هەزار (زیاتر) کاتژمێر بەسەر دەبات لە تێپەڕاندنی ئەندەردارک لە دەروازەی باڵدور ٣. ئەگەر لە کۆمپیوتەرەکەی دوور بکەوێتەوە، هەمیشە ئانا دەبینیت کە کتێبێکی خەیاڵی و کۆنسۆلی یاری ڤیدیۆیی دەستی لە جۆرێک و... تاماگۆتچی یان دوو کەس لە دەستدایە.
پێویستە پێش ئەوەی کۆمێنت بکەیت ناوی نمایشی گشتی خۆت پشتڕاست بکەیتەوە
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.gamesradar.com/games/rpg/we-shouldnt-have-made-it-says-former-starfield-lead-because-something-more-than-skyrim-in-space-was-too-much-even-for-bethesda/