Gaming

Hideo Kojima shares native PC port of P.T., leaving the modder who made it "speechless"

Hideo Kojima shares native PC port of P.T., leaving the modder who made it "speechless"
(وێنەکە لە کۆمپانیای کۆنامی وەرگیراوە)
(وێنەکە لە کۆمپانیای کۆنامی وەرگیراوە)

P.T., the "playable teaser" meant to introduce the world to Hideo Kojima's Silent Hills, has been effectively inaccessible since Konami delisted it in 2015. Modder LoreanXavier has created a native PC port of the game that aims to make it playable for modern gamers, and even Hideo Kojima is taking notice.

An article from GameRant covered this PC port of PT a few days ago, which was soon retweeted by Kojima himself – on both his English and Japanese Twitter accounts, even. Kojima constantly retweets fanart and other community celebrations of his games, even those still owned by Konami, but it is unusual to see him acknowledge this kind of port on social media.

"The GOAT himself acknowledged my port," LoreanXavier says on Twitter (via IGN). "I am speechless." He adds that seeing Kojima "notice something I’ve poured so much time and passion into genuinely means the world to me."

While there have been plenty of attempts to port or remake P.T. over the years, this one seems to be the real deal. "This is incredible," as noted dataminer Lance McDonald explains. "Unlike the previous decade of fan 'recreations' of P.T. for PC which always seemed to miss important but minor details, this is (as far as I can tell?) a 1:1 port of the entire codebase. It creates all of the undocumented behavior I know of perfectly."

The GOAT himself acknowledged my port. I am speechless. Seeing @Kojima_Hideo @HIDEO_KOJIMA_EN notice something I’ve poured so much time and passion into genuinely means the world to me. Thank you so much, and huge thanks to @GameRant for making this moment possible. ❤️ https://t.co/uMsak9P6WvOctober 5, 2026

In essence, it's a lot like the PC recompilations we've seen for older games over the past few years, rebuilding the original console code in a way that actually functions on PC. And, like most of those projects, you need to provide your own copy of the game to work with the port, as none of the original game assets are included here. That's a key distinction that seems to have helped keep these projects from being assailed by publishers' lawyers.

"I made this on my own, in my spare time, because P.T. deserved to keep existing somewhere other than on consoles that still have it installed," LoreanXavier says on the project's GitHub page. "It plays the whole teaser from the first wake-up to the street, with the voice part included."

Given the rampant vibe coding that's been going around the fan dev community, you might want to know whether AI was used here. "I use AI for debugging when I get stuck," LoreanXavier says. "This project is built on years of experience with P.T. and Fox Engine; I was making shadPS4/ModDB workarounds for the game long before this port. That knowledge makes reverse engineering easier. I’m not blindly vibe-coding a P.T. port."

داستین بەیلی
داستین بەیلی
"You have to stick to your guns a bit"
"You have to stick to your guns a bit"
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سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.gamesradar.com/games/silent-hill/hideo-kojima-shares-native-pc-port-of-p-t-leaving-the-modder-who-made-it-speechless

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