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Complete Walkthrough of Orbitals Chapter 3: Deep Matter Caves Part 1

Complete Walkthrough of Orbitals Chapter 3: Deep Matter Caves Part 1

Upon entering the Deep Matter Caves in Orbitals, you are met with two different paths to go. Starting on the right, head to the next area and park. Grab the Beam Cannon and Liquid Launcher and head out.

Inside, there will be what looks like a large extractor. Use the Liquid Launcher on the small device to the left of it. Don’t squirt it, but instead use LZ to blast it. At the same time, have the person with the Beam Cannon shoot the crystal inside to create a laser that will hit the device in the middle of the room.

Orbitals Mission 3 - 03
Orbitals Mission 3 - 03
Orbitals Mission 3 - 04
Orbitals Mission 3 - 04

Heading to the left, you will need both players to activate the drop to the next area. Once here, have the person with the Liquid Launcher shoot the water-icon and your friend pick up the new tool, the Ground Pound.

Orbitals Mission 3 - 05
Orbitals Mission 3 - 05
Orbitals Mission 3 - 06
Orbitals Mission 3 - 06

Next is driving the device full of green crystals. The first is pretty easy as it’s a straight shot with the Liquid Launcher character just shooting the water icon. At the end of the path, have the Ground Pound player slam on the newly lit up purple device to dispense the crystals. Hop off and head to the right along a path. You will find an unlockable mini-game for the ship.

Head to the next crystal transport and this is where things get slightly more challenging as you will need to ground pound the first device to get under it and then ground pound the transport on the left to get around the spinning blades. This requires a bit of timing on your part.

Hop across the big gap where you will find a stuck transport. The Liquid Launcher player will need to shoot the back of the three devices connected to the transport, while the Ground Pound player is sent flying and then slamming the ground. This will shoot the transport across the gap.

Head back to the main corridor where a new beam of light is hitting the device. With this, head to the right path this time. At the first puzzle, rotate the first mirror until it locks and place, and then use the Liquid Launcher on the two robots. They will stop in place, allowing the player to shoot the crystal behind them to create a beam. Follow this beam into the next area.

The small platforms will react to the Beam Cannon, so wherever you shoot, they will lineup. Shoot them towards the spiral looking set of mirrors and use the Liquid Launcher to wash off all the gunk. Head back down and then go to the left. Have the Liquid Launcher player jump across and rotate the mirror until it locks.

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