Marvel's Wolverine is a surprisingly average game let down by basic combat, a messy story, and the whelming feeling it could have all been a lot better. It's an enjoyable enough experience but one that lacks the depth, nuance and variety you'd expect.
A basic but decent hack and slash adventure
Combat never really hits any high notes
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شارەزایانمان لە ماوەی چەند کاتژمێرێکی بێشوماردا پێداچوونەوە بە یارییەکان و فیلم و تەکنەلۆژیادا دەکەن، بۆ ئەوەی بتوانیت باشترینەکان بۆ خۆت هەڵبژێریت. زیاتر بزانە دەربارەی سیاسەتی پێداچوونەوەکانمان.
The middle section of Marvel's Wolverine feels like it nails the game developer Insomniac Games wanted to make. Set in a small semi open world Tokyo district, it sees Logan exploring and fighting – grumpily following leads as he criss-crosses the area following the clues that have brought him there. It's lively, layered, and just a fun place to be: full of cool little alleys, laden with eye-grabbing posters and neon lights, and, often, interesting places that, sure enough, wind up being somewhere you revisit in more detail later. There's an enjoyable variety here where the texture of the game changes nicely, a range of gameplay and moments breaking up combat as you literally sniff out trails, look for clues, and enjoy existing in the buzzing neon lit space. I spent a lot more time than I needed here looking in shop windows, examining signs, listening in on conversations, or watching people just mill about. Most importantly there's a solid sense of progression to your time in Tokyo, with a clear arc and purpose to take you through it all, that feels meaningful.
I've always had a big love of action games, and anything that lets you play the hero in your own personal movie. Recently that's included everything from 007 First Light to The Sinking City 2, Onimusha and more. I've also played just about every Sony first party game in recent years – from Spider-Man to Uncharted, God of War, Ghost of Yotei, The Last of Us and so on. Not to mention just about everything stretching back to PS1. So I know what makes an adventure stand out. – Reviewer Leon Hurley
Release date: September 15, 2026Platform: PS5Developer: Insomniac GamesPublisher: Sony Interactive Entertainment
By contrast the rest of the game feels thin, and largely consists of boxy corridors that top and tail Tokyo with shallow combat luges broken up by cutscene checkpoints and little else. Unlike the studio's Spider-Man games, Wolverine is strictly chapter-based and linear, more like Uncharted but without the finesse. You might find a corner here, hiding a collectible, or a forked path there, to give you a little agency to the type of forward progression you choose, but it's surprising just how nothingy these areas feel, especially in the opening act. After Tokyo, flow improves a little, with some occasional extra variety and scope, but combat still overwhelms many spaces that don't do much more than exist to house it, while the story sort of vaguely wafts its hand at reasons why it's all happening.
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