دانیال ترۆک بەشداربووە لە کۆمپانیای DualShockers کە تایبەتە بە یارییەکانی کۆمپیوتەر و لیستەکان و پێداچوونەوەکان. لە ساڵی ٢٠١٨ەوە بە شێوەیەکی پیشەیی دەنووسێت و لە ساڵی ٢٠٢٠ەوە یارییەکانی ڕووماڵ کردووە، کارەکانی پێشووی ڕێنمایی، هەواڵ، لیست و پێداچوونەوە لە چەندین بڵاوکراوەدا دەگرێتەوە.
پێش ئەوەی پەیوەندی بە DualShockers بکات، دانیال بەشداری لە ڕێنماییەکانی GamerJournalist و لیستەکانی TheGamer کردووە. لە ئێستادا بابەتەکانی تەکنەلۆژیای SlashGear و BGR دەگرێتەوە. خاوەنی بڕوانامەی بەکالۆریۆسە لە دەروونناسی لە کۆلێژی ماریست و ماستەر لە هونەرە جوانەکان لە نووسینی داهێنەرانە و پیشەیی لە زانکۆی ویلایەتی وێستەرن کۆنتێکتیکۆت.
Visual novels, being, y’know, novels but visual, encompass quite a few different genres and styles of storytelling. There’s lots of drama, romance, comedy, and all that other good stuff. However, some of the best visual novels, at least in my humble opinion, are the mystery ones, and particularly those with a distinctly detective-y slant. I love a good detective novel, and adding a “figure-it-out-yourself” interactive element to one helps make a great mystery all the more engaging, more like you’re an active participant in piecing things together rather than just an onlooker.
Because mystery visual novels are one of the most popular genres out there, there are a lot to sift through, nearly as many as there are dating sims, which can make finding the best ones a little tricky. If you’ll permit me to make a deduction, though, I’d say these are those that best embody the detective spirit, whether mechanically, tonally, or both.
We’re using a bit of a flexible definition of “visual novel” here, encompassing dialogue-heavy puzzle games and narrative-centric point-and-click games.
This may sound like an obvious statement, but one of the best ways to make a good mystery is to curate a mysterious setting to go with it. You can’t tell a good mystery if the setting isn’t moody and obscured enough to make you believe that something unusual could happen. If there’s any creative out there who knows how to make things mysterious, it’s Goichi “Suda51” Suda, as he demonstrated in his seminal work, The Silver Case.
Set against the backdrop of 1999 Japan, The Silver Case follows several detectives from the police’s Heinous Crimes Unit as they investigate a series of exceptionally bizarre murders, all seemingly linked to a serial killer who is supposed to have been long since dealt with. The game is a little more “novel” than “game,” presenting mostly text accompanied by video, art, and even the occasional live-action moment, though you can’t just rest on your laurels. The game will occasionally blindside you with a quiz or mini-game just to make sure you’ve been paying attention and internalizing things.
If someone were presenting evidence in a criminal case and, when asked where they got it, responded, “it came to me in a dream,” the whole thing would be immediately thrown out with extreme prejudice. Obviously it would, that would be silly. But what if it wasn’t silly? What if your dreams were actually admissible in a criminal investigation? That’s what sleuthing is like in AI: The Somnium Files.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.dualshockers.com/best-visual-novels-for-fans-of-detective-novels/