Blood of Dawnwalker is a unique RPG that will see you play as a human by day and a vampire by night.
Each mode has a different unarmed combat style, a different gear set, and even abilities that are exclusive to the two times of day. On top of all that, Blood of Dawnwalker’s combat is a bit different from most action RPGs.
In this guide, we’re breaking down the essential things you need to know to succeed at combat, and a few bonus tips that’ll see you improving the strength of your build throughout the game.
By day you can swap between unarmed and swordsman combat, and by night you can swap between vampire claws and your sword. Unarmed combat is basically only good for a handful of non-lethal fights, but early in the game your vampire claws may actually be stronger than many of the swords you find, making claw combat much more advantageous. Later in the game, you’ll probably find much more powerful swords, making it less essential.
You can change your equipped weapon during combat from the Inventory menu, unlike other gear. You can swap between armed and unarmed in combat by pressing the Square/X button on PS5 and Xbox, respectively.
Directional blocking is a huge part of the combat in Blood of Dawnwalker. Enemies you target will attack from one of four directions. Your targeting reticule will show a shield icon when they’re attacking, and if you tap the block button as the shield turns orange, you’ll parry the strike. This is the basic foundation of combat that you’ll need to master to progress through the game, but it gets more complicated when more enemies get involved.
When you’re facing off against more than one enemy, the most difficult thing to deal with early on will be blocking and parrying attacks from enemies that you’re not targeting. One thing the game never explains to you is that if a secondary enemy is preparing a blockable attack, they will always attack from the direction that they are in. For example, if an enemy approaches from the right side of the screen, you can parry to the right to counter them. If the camera moves after an enemy preps an attack, they will still attack from the original direction, which can be slightly confusing.
When a secondary foe preps an attack, the primary foe you’re targeting will avoid launching an attack. You’ll never have to deal with more than one attack at a time, but they will come rapidly if you’re facing off against a large number of opponents.
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