As I write my seventh Train Sim World review in almost as many years, I’m fighting the feeling of groundhog day a tad – I think even the team at Dovetail would forgive me that.
There’s no question this railway simulation has come on leaps and bounds in the best part of a decade, now looking and feeling like a premium product compared to the scrappy effort it started as.
Locomotives are meticulously modelled, with genuinely impressive audio capturing the character of each individual train.
(In fact, there’s even a scenario that attempts to reflect the difficult endeavours of the studio’s industrious sound team.)
Meanwhile, the routes – which do admittedly still rely on repeated assets and some shoddy scenery – genuinely stun at times, with dynamic lighting and volumetric clouds adding an air of drama to each journey.
I played one objective over the weekend, in the new Airedale & Wharfedale route, where I was genuinely taken aback by the thickness of the fog amid heavy rain. It genuinely took me back to late night winter train rides as a student.
It’s this sense of impeccable realism paired with virtual tourism that brings me back to the series with regularity, even when I’m not on review duties. I do genuinely enjoy it.
Despite this, Train Sim World 7 gives me very little to work with, because there’s genuinely not a lot that’s new about it.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.pushsquare.com/reviews/ps5/train-sim-world-7