Grand Theft Auto is not a roleplaying game. Even with its sprawling open world and all the painstaking technical details that have gone into protagonists Lucia and Jason's story, GTA 6 will never be among those we call the best RPGs. Some systems in the latest entry might hew close, but the way Jason and Lucia evolve are closer to being a sim than an RPG proper. More than that, there's a fundamental difference between how Rockstar and developers like CD Projekt Red view their respective games.
After adding full mod support to The Witcher 3: Wild Hunt – Remastered, the Polish developer surprised Cyberpunk 2077 fans by announcing a similar built-in client to the Night City adventure. Patch 2.5 comes with all the bells and whistles that speak to a truly flexible, personalized RPG experience – and it's the furthest thing away from what Rockstar has said about GTA 6 so far.
CD Projekt Red has "hired so many modders" that Cyberpunk 2 co-lead says "I think half of the quest team is all former modders"
Patch 2.5, in its broadest strokes, is an RPG replayer's ultimate fantasy. Delivered in co-development with Virtuos Studios, the update brings new clothing items as well as long-awaited cyberware customization (courtesy of new NPC vendors called Glamdocs), and the opportunity to finally dual-wield any pistol or revolver combination.
There's also some "cozy" new missions to engage with as V learns more about the founding of Night City, and of course, plenty of connective tissue between the video game and Netflix's new season of spin-off anime Cyberpunk: Edgerunners. Top it off with full mod support, and I can fully understand why CDPR skipped straight past a patch 2.4 update; This really is a two-in-one deal.
Speaking on the latest Redstreams, associate game director Pawel Sasko sounded incredibly enthusiastic about what this patch means for replayability. The team is fully supportive of fans getting creative to make their next playthrough more unique than ever. CDPR even welcomes story mods among the plethora of ways you can reshape the experience to suit your needs, something Rockstar has reiterated its vocal opposition to in its recent fair use reminder.
It's an outlier in that regard. A healthy modding community and a robust customization system are the hallmarks of almost every successful game or franchise of the last two decades. Cyberpunk 2077 (and The Witcher 3, by extension) is following the example set out by Skyrim, Baldur's Gate 3, Mass Effect, The Sims 4 (until recently), and countless others. It's a surefire way to keep players engaged and interested in a title long past its release year, offering countless ways to experience the same story through brand new eyes. But it seems that Rockstar thinks the Grand Theft Auto name is more than enough to justify bucking this particular trend.
Forgive the ice-cold take, but fostering a strong sense of community should be paramount to every game developer. When I see RPG developers like CDPR and Larian Studios going out of their way to not only engage with their communities but deliver long-awaited quality-of-life additions, it makes me look more critically at those who refuse to. Respect should go both ways. If Rockstar wants to keep its legions of loyal followers, why not adapt to their needs instead of give them a hiding before the game is even out?
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.gamesradar.com/games/cyberpunk/cyberpunk-2077s-new-update-just-made-it-the-anti-gta-6