Gaming

Sekiro's combat is a "remarkable refinement" of the Souls games, says dev of new action RPG "honored" by comparisons to FromSoftware

Sekiro's combat is a "remarkable refinement" of the Souls games, says dev of new action RPG "honored" by comparisons to FromSoftware
(Image credit: Lunariumstudio)
(Image credit: Lunariumstudio)

A stunning little action RPG crept onto Steam last month, and after some small wobbles at launch, it's stabilized with hundreds of very positive user reviews.

Lunarium, from developer Lunariumstudio (per its English Steam profile), is a lush isometric game about two girls on a starcrossed journey. Its deflect-driven combat drew comparisons to action greats like Nier: Automata and, especially, Sekiro: Shadows Die Twice at launch, and director Jixiang tells me they're "very honored" to hear them.

"Both of those games were important references and learning resources for us during development, and they're also games that many members of our team really love as players," Jixiang explains.

"Sekiro in particular has been a major source of inspiration. I think Sekiro's combat system is a remarkable refinement and innovation on the ideas established by the earlier Souls games. The more you study it, the more you appreciate how sophisticated and carefully designed it is.

"I believe Sekiro's combat system is something that any developer interested in making action games can learn a great deal from."

Alongside the massive collective fandom of Dark Souls, Bloodborne, and Elden Ring, Sekiro has cultivated a particularly devoted community which not-unreasonably holds it up as the pinnacle of action combat design. Just as Dark Souls shaped a generation of dark fantasy RPGs, Sekiro's ripples are seen in Nine Sols and, arguably, the likes of Wo Long: Fallen Dynasty (which is due a sequel, by the way).

Lunarium - Launch Trailer | Out Now on Steam - YouTube
Lunarium - Launch Trailer | Out Now on Steam - YouTube

Even compared to the Souls games, Sekiro was even stricter in how it presents challenges to players: it's you, a sword, and a boss. You cannot out-think Sekiro the same way you can some other FromSoftware games; you can only learn to keep up with its tempo. Lunarium is intentionally broader in its buildcrafting, with a clever embroidery system adding abilities via the main character's cloak.

هەفتانە هەرسکردنەکان، چیرۆکەکانی ئەو کۆمەڵگایانەی کە خۆشت دەوێن و زۆر شتی تر

ئاوستی وود
ئاوستی وود
James Spader as Ultron in VisionQuest
James Spader as Ultron in VisionQuest
ئەم بابەتە بە تەواوی لە سەرچاوەی فەرمی GamesRadar+ وەرگیراوە و وەرگێڕدراوەتە سەر زمانی کوردی سۆرانی بۆ پلاتفۆرمی Gaming.

سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.gamesradar.com/games/action-rpg/sekiros-combat-is-a-remarkable-refinement-of-the-souls-games-says-dev-of-new-action-rpg-honored-by-comparisons-to-fromsoftware

دروستکردنی پۆستەری گەیمینگ

دروستکردنی پۆستەر و ڤیدیۆی کورت بۆ تیکتۆک و دیسکۆرد بە یەک کرتە.

کردنەوە لە ستۆدیۆ
بەستەرەکە کۆپی کرا!