Owlcat Games' upcoming The Expanse: Osiris Reborn seems to be shaping up quite nicely, which is something that many Mass Effect fans are surely receiving with glee. Personally, although I remain cautiously optimistic about BioWare's upcoming Mass Effect revival, games like Osiris Reborn are what's keeping that sci-fi drive alive inside me, as I'm looking forward to seeing what non-BioWare developers can do with the squad-based, choice-centric action-RPG-in-space template.
Although developer Owlcat Games has been clear about The Expanse: Osiris Reborn being different from Mass Effect in key ways (something that's confirmed by many Osiris Reborn previewers), the similarities are admittedly hard to ignore. Osiris Reborn is a third-person RPG with squad-based cover shooter combat, dialog choices, character bonds, and so on—it's not exactly beating the "BioWare-like" allegations. But Owlcat still aims to expand and improve upon the foundation set by its progenitors, and it looks like the companion system, a key ingredient in the BioWare formula, is one area being especially targeted for improvement.
Owlcat Games is best known for its isometric CRPGs, namely Pathfinder: Wrath of the Righteous and Warhammer 40,000: Rogue Trader. The Expanse: Osiris reborn will be the outfit's first real-time, third-person action game.
Much like classic Mass Effect, The Expanse: Osiris Reborn will see players departing on various missions with a maximum of two squadmates for support. And again, in typical Mass Effect fashion, a sizable chunk of the campaign seems to be dedicated to finding and recruiting new squad members and allies, growing your ragtag team as you go along. In Mass Effect, you then go on to bond with these NPCs during missions, or back on the Normandy.
چوونەژوورەوە
بۆ ئەوەی ئیدیعای شوێنی خۆت بکەیت لەسەر لیدەربۆرد!
چوونەژوورەوە
بۆ ئەوەی ئیدیعای شوێنی خۆت بکەیت لەسەر لیدەربۆرد!
Things seem much the same in The Expanse: Osiris Reborn, but with some key differences. First of all, there's something called the exploit system, which allows the player to command allies to engage with specific environmental hazards on the battlefield. This is a small touch, but it's also an elegant step forward from Mass Effect's tactical, team-based cover shooting, which extensively rewards micromanaging companions.
More interesting than exploits are the capabilities of your benched companions. In Mass Effect (as in so many other squad-based RPGs—the recent Star Wars Zero Company features this quirk as well), you'll sortie with a finite number of companions, with several more just relaxing on the ship in the meantime. I've always wondered why Commander Shepard would only bring two teammates with them, leaving several other, immeasurably valuable, assets back at home base to twiddle their thumbs.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://gamerant.com/expanse-osiris-reborn-mass-effect-companion-system/