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New World of Warcraft Forever patch notes take us to level 30, with a win for Warriors but sad news for Undead Paladins

New World of Warcraft Forever patch notes take us to level 30, with a win for Warriors but sad news for Undead Paladins
World of Warcraft Forever patch notes raise the level cap to 30 - An Undead Paladin starting out in the Blizzard MMORPG.
World of Warcraft Forever patch notes raise the level cap to 30 - An Undead Paladin starting out in the Blizzard MMORPG.

Blizzard ups the level cap in its new World of Warcraft Forever patch notes, alongside class tuning balance changes and some extra dungeons.

کێن ئاڵسۆپ
کێن ئاڵسۆپ

Blizzard's latest World of Warcraft Forever patch notes are here, and it's a big week for the beta because the level cap is going up to 30, marking the highest we'll be able to climb until the full launch of the reimagined MMORPG on November 4. Alongside this comes three more dungeons, newcomer Excavation Site: Wetlands (for the level 26-31 range) and returners Razorfen Downs and Uldaman. There is a pretty sharp dungeon XP nerf, however, along with plenty of class tuning balance changes to dig through, so let's take a look.

Before we get to the class changes, let's talk about the more general adjustments in this new World of Warcraft Forever update. As it continues to hone leveling speed, Blizzard has fairly sharply cut the XP granted from dungeon quests, which now reward 50% less extra experience beyond normal quest values. Other notable tweaks include white and green wands now selling for just one copper, and creatures only being able to be skinned a single time before their body disappears. Blizzard has also boosted rain visibility for its more extreme weather, and introduced barber shops to Darnassus and Thunder Bluff.

The wording of camping features has been changed to make it clearer what benefits are mutually exclusive, and the Boosted Rest debuff that limits how much rested XP you can stack up has been made more obvious. Campfires have also been made to hurt less. The Cooldown manager now supports Rogues and racial abilities, and should no longer show duplicate entries for each spell rank. On the character sheet, you'll be told how downranking spells now gives them a reduced chance to activate class abilities and talents.

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وێنەی بچووکی یوتیوب

Moving into the balance changes, possibly the saddest news of the patch notes is that Undead can no longer use Cannibalize if the caster is immune to physical damage, which means the Undead Paladin dream of Bubbling yourself while you nosh on a fallen foe is no more. Gnomes, meanwhile, no longer gain any benefits to periodic effects from Eureka (Blizzard notes that "channeled spells do not count as periodics"). I'll go through the class tuning alphabetically - sorry, Warriors, I promise these aren't as long as last week.

Druids lose Tiger's Fury, which will certainly hurt, but they do gain 75% increased Rage from critical strikes in Bear Form and Dire Bear Form, along with attack-power scaling for Swipe that was previously missing. All Shapeshift forms are now immune to Disarm, bringing it more in line with original WoW, although changing form will not remove such an effect if it's already been applied beforehand, so you can still be weakened with good timing.

Feral Druids specifically lose King of the Jungle (in line with the Tiger's Fury change), but do gain a new fourth-row talent. Shifting Power is for Cat Form, has a 16-second cooldown, and converts 55% of your base mana instantly into 40 energy. Its cost can be reduced by effects that make Shapeshifting cheaper. There's a connected 'Improved' talent in row five, which reduces its cooldown by four and then eight seconds. Lastly, the threat generated by Primal Bite is "roughly doubled."

Hunter gets some redesigned, "more vanilla feeling" icons for Improved Stings and Predator's Edge. Marksmanship's Sniper Shot now has a 45-yard range, and increases the range of your next three shots by ten yards for ten seconds. Survival's Deflection now applies just half the parry bonus per level (up to a cap of 5% instead of 10%). Finally, Blizzard has brought back 'aggressive mode' for pets, and fixed a bug that could cause some pets to 'forget' their abilities.

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سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.pcgamesn.com/world-of-warcraft/forever-patch-notes-beta-level-cap-increased

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