The best characters and team comp in Star Wars Zero Company are what will make the difference between thriving as space mercs and dying at the hands of deranged cultists and battle droids. Though Zero Company gives you freedom to hire various randomised operators, there are nonetheless six or seven unique and defined characters built into the game with unique abilities, not including Hawks themselves.These characters' unique powers ensure that they can hold a unique position in your team, and are often more powerful than the randomised operators as a result. Below I'll lay out all the best Zero Company characters, and the best possible team to make from them.
Below I've laid out all the best characters in Star Wars Zero Company as part of a tier list, as well give a quick summary of their gameplay style.
Obviously though this is to see only a small part of the experience, as these operators and characters all have to exist within the context of a larger team, with abilities that complement each other, as well as whatever build you've given to your version of Hawks.
The best team composition and party build in Star Wars Zero Company is made from the following operators:
This is an aggressive build based on mobility: all of these are characters who are either agile or can move quickly for a low AP cost, such as Kabb's ability to move for free as long as he punches somebody to death at the end of it. The strategy here is that the group moves as a unit, never getting too far apart, with the Droid acting as the healer and supplying them with AP (you'll definitely want to give it a Med-Pac).
This is also a build with some strong control options: Cly's jetpack, Kabb's punch and Tel-Rea's Force powers all allow them to move enemies around, and if you give the Droid a Concussion Grenade, that means everybody has a way to manipulate the battlefield. Concentrating enemies into groups makes them highly vulnerable to attacks like Cly's dart detonation or grenade attacks. Ultimately this is a strategy-heavy team and one without a huge amount of options for long range, but one that's incredibly powerful if handled wisely.
You should also feel free to tweak weapon mods and utility items depending on need. A Droid Popper Grenade might be wiser in certain missions, for example. The above team comp isn't an exact science, but a strong template to be tweaked according to the threat ahead.
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