Gaming

Path of Exile 2's melee options have "been a bit deficient," but that changes with 1.0

Path of Exile 2's melee options have "been a bit deficient," but that changes with 1.0
Path of Exile 2's 1.0 launch will fix its "melee deficiency," GGG explains - The new Duelist class pulling out a Sword.
Path of Exile 2's 1.0 launch will fix its "melee deficiency," GGG explains - The new Duelist class pulling out a Sword.

The Path of Exile 2 Duelist class was a long time coming, and Grinding Gear Games hopes it solves the ARPG’s perceived melee deficiency.

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Path of Exile 2 version 1.0 will add a lot, including the finale of its main campaign, but one inclusion sparked wider attention among the ARPG's community than any other: Swords. The lack of one of the world's most common melee weapons has become a running joke among the community, and Game Director Jonathan Rogers of Grinding Gear Games is more than ready to put it to bed. We caught up with him at Gamescom 2026 to learn how the Duelist differs from its PoE 1 incarnation, and what goes into making a new class stand out.

"Obviously we didn't want to go into 1.0 without swords," Rogers tells us, "but it did suddenly become more of a meme than I was hoping for. The funny thing is, I'm not really sure how it happened, but somehow it felt like the melee classes were not the ones we ended up developing first." He believes that's led to the perception that there aren't enough melee options in Path of Exile 2, despite the presence of the Warrior and Monk, close-range options for the Ranger, and most recently the Druid. "That's something that we're now wanting to change."

Rogers reveals that the Duelist has actually proved more of a pain to convert to PoE 2's increased level of fidelity. "Honestly, this has been one of the harder classes to prototype." He explains, "There's so much animation complexity that goes on for a player class to make it look good, which I believe we've achieved. And if you're just casting a spell or something, it's honestly way easier."

Path of Exile 2 update 1.0 - A Duelist faces off against a giant monster.
Path of Exile 2 update 1.0 - A Duelist faces off against a giant monster.

"That kind of meant that when we were coming up to 0.1.0, the early access, the classes that were easier to just get done were some of the ones that we did first, but it has been that we've been a bit deficient in the melee stuff. So I'm really looking to make sure that that's different now."

Rogers tells us he's also proud of how Grinding Gear Games has implemented the Duelist. "It's quite unlike a lot of other ARPGs - I think ARPG combat, like from a top-down perspective, it's been very hard for a lot of games to create sword combat that really feels like you're not just kind of projecting giant things everywhere, you know, just giant AoE effects. Actually feeling like you're really in combat, 'dueling' another thing, is something that I really think we've managed to achieve here."

In terms of its overall theming, the PoE 2 Duelist shares a lot in common with the version that exists in GGG's previous action RPG. "But obviously the mechanics are very, very different," Rogers remarks. "We had the concept of Blood and Sand stances, but it did not work anything at all like how it works here. It's effectively completely new from that perspective, just thematically the same."

In terms of skills, one stood out. "I'll tell you, thing number one was there had to be Cyclone." The constant spinning attack has been one of the most iconic and beloved in ARPGs over the decades, whether in this form or the likes of Diablo's equivalent, Whirlwind. Path of Exile 2 is a more combo-driven game, but GGG recognized that "at the end of the day, there are people who are just going to want to 'spin to win,' and that is 100% a thing - so we had to make sure that was in.

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سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.pcgamesn.com/path-of-exile-2/1-0-interview-melee-duelist-swords

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