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The best Adaptations in Marvel's Wolverine

The best Adaptations in Marvel's Wolverine
(Image credit: Insomniac)
(Image credit: Insomniac)

Wolverine Adaptations function like perks, and the best ones are real game changers for combat. You start with four Adaptations and a single 'Strand' (or slot) you can equip one in and, as you find whiskey bottles and complete Nightmare Doors in Marvel's Wolverine, you'll unlock new Adaptions and more Strands to equip them in. I've completed the game and unlocked them all, so here what I think the best are overall, and what to equip as you progress through the game and get more.

(Image credit: Insomniac)
(Image credit: Insomniac)

There are 25 Adaptations in total and you can eventually equip 10. You'll start with a single slot initially, and each time you unlock some more skills you'll get a new slot for the first nine Adaptations levels, with the tenth level just unlocking the final slot. These are the best Wolverine Adaptions overall, from the full list of unlocked options and slots.

Most of these options are built around boosting your Rage - increasing damage, how long it lasts, how much you can do with it, and more. With Rage maxed out Wolverine can clear hordes of enemies in seconds, and level the battlefield. You should also be spending your Technique Points on the best Wolverine Techniques as these will boost your combat power a lot too.

(Image credit: Insomiac)
(Image credit: Insomiac)

When you first unlock Adaptations, you'll get four options and a single slot, or Strand you can use to equip one. As you complete Nightmare Doors and find Wolverine Whisky Bottles to increase you Adaptation level you'll gradually unlock more options, and increase your Strand count by one each time up to a maximum of ten - doing both can also get you some Wolverine suits.Let's a take a look now at what you unlock at each level and what you should equip as you go.

As this point Expanded Crit will probably be you best option as it will increase the potency of you Rage ability when powered up. However, if you're having trouble staying alive then Healing Dangerously can be useful.

You'll now be able to equip two Adaptations and at this point I'd equip whichever of the Expanded Crit or Healing Dangerously options you didn't from last time. Stealth isn't really a huge thing so there's not much point using that, and, while Bullet Sponge can be useful in the early game, I wouldn't prioritise it.

With three Strands to equip I would add Extended Parry to what you have. Parrying is such a vital part of the game that you want to boost it every way you can. At this point you might want to consider swapping out Healing Dangerously for Healing Dodge, as you'll likely make much more use of that while fighting.

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