Gaming

Obsidian will keep its "creative identity" under Bethesda, Fallout and Elder Scrolls boss says

Obsidian will keep its "creative identity" under Bethesda, Fallout and Elder Scrolls boss says
(وێنەکە لە Bethesda وەرگیراوە)
(وێنەکە لە Bethesda وەرگیراوە)

Storied RPG studio Obsidian is now a part of Bethesda. That news came alongside Xbox's latest round of layoffs and reshuffling, and it's not entirely clear what it means for the studio's future. Apparently, it'll be little more than "a change in reporting structure" – according to a leaked memo from Bethesda president Jill Braff, anyway.

"The creative identity and strengths that make Obsidian distinct will remain at the core of their studio and work," Braff says in an email to employees, obtained by Aftermath. "[CEO] Feargus [Urquhart] and the Obsidian leadership team will continue to lead Obsidian, with the studio reporting to me. Bethesda Game Studios will continue to lead the Fallout franchise."

Earlier this year, Bethesda and Obsidian announced that they were collaborating on a new Fallout game, 16 years after the two studios worked together on the beloved Fallout: New Vegas. That project became official shortly after behind-the-scenes reporting suggested that Microsoft had swooped in to kill Obsidian's Avowed sequel and put the devs to work on Fallout.

"Together, the teams will build on their longstanding relationship and the early work already underway on a new Fallout project, with more to share in the months ahead," Braff says in the leaked message. "This structure supports the franchise-led model we've been strengthening while keeping accountability for both the studio and the franchise clear."

For much of the past decade, Obsidian has put its resources into developing original IP, including The Outer Worlds, Grounded, and Pentiment, as well as a fresh take on its Pillars of Eternity series in Avowed.

While I love New Vegas as much as anyone, and a new Fallout game is long overdue, I have a hard time restraining my cynicism over Obsidian's future. The studio was clearly passionate about its own, internal IP, and this talk of "franchise-led" development feels all too familiar. We have, after all, spent years watching studios like Ubisoft and Activision slowly turn their vast rosters of internal studios into little more than support houses for big franchises like Assassin's Creed and Call of Duty.

Baldur's Gate 3 publishing lead Michael "Cromwelp" Douse shares those concerns about Obsidian. "I can't imagine what it must feel like to have independent agency and then, suddenly enough, find yourself working *under* a competitor," he writes. "I can't imagine that feels great." Especially with reports of 25% of the studio being laid off as part of the transition.

Another Fallout RPG was in development at Obsidian Entertainment before Bethesda pulled the plug "a while ago," ex-studio lead says.

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