YouTube studio SoKrispyMedia has announced Chalk Warfare, a multiplayer shooter based on their viral short film series, built around a real-time drawing recognition system that turns player sketches into functional in-game weapons.
The original series, created by Sam Wickert and Eric Uys back in 2012, has racked up over 350 million views across four main installments on YouTube.
Sketch a weapon, and it becomes real in your hands. Drawing a grip changes how you hold and fire it, a sight lets you aim down it, and a bigger magazine adds ammo, all adjusted in real time.
According to the Steam store page, the system isn’t built on templates. The team designed their own recognition architecture, trained on their own data, so it genuinely interprets whatever a player draws.
Getting there took years. “We always wanted it to be a game, but knew we had to do it right,” Wickert said.
“It was once in third person. Fun, but not good enough. At one point, you picked from weapon templates. Not good enough. So we built our own recognition algorithm that sees what you draw.”
For Unreal Fest, the team built a live debug view showing exactly how the AI reads a drawing as it happens. Wickert said the model keeps improving the more it’s used.
Even the tutorial ties back to the series, taught by Stuart, a character already familiar from the studio’s shorts, whose reactions to getting shot required hundreds of individual voice lines.
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