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Modern-day D&D horror adventure feels like Resident Evil mixed with Control, and it's perfect for Halloween

Modern-day D&D horror adventure feels like Resident Evil mixed with Control, and it's perfect for Halloween
(Image credit: Wizards of the Coast)
(Image credit: Wizards of the Coast)

Hacking terminals or avoiding killer robots with implanted memories in a ruined office building doesn't scream D&D, but that's why Project_Lamordia is so fascinating.

Teased earlier this month with an eerie trailer that felt equal parts Resident Evil and Control, it's a short digital adventure book available now via D&D Beyond that takes place in a modern setting. This isn't your usual swords and sorcery quest; it's survival horror set in a world of heartless corporations and science gone wrong.

Project_Lamordia combines a present-day setting guide with three one-shot adventures that tip players headfirst into Mordenheim Kinetics, a morally-compromised company which promises longevity through tech. Here, the super-rich can upload their consciousness into robot-bodies via ethically dodgy practices… and of course, it's all gone wrong. We're now stuck in the middle of this horror show, and our job is to escape.

(Image credit: Wizards of the Coast)
(Image credit: Wizards of the Coast)

This adventure is based on the Frankenstein-esque Lamordia, as seen in Ravenloft: Horrors Within. This is a setting guide that explores worlds inspired by classic horror tropes, and it's available at a discount right now via Amazon.

I've worked my way through the book, and it's an interesting read. Project_Lamordia isn't perfect, but it is a breath of fresh air. Modern-day trappings change the atmosphere more than I'd expected, whether it's tales of corporate espionage or rerouting power in a flooded lab. The visual design is a similar heel-turn; besides font and computer-coded graphics that wouldn't be out of place on a Fallout terminal, its artwork of creepy office buildings and futuristic corridors with panel lighting are a radical departure from D&D's usual style. It does a lot to signal that this isn't your usual Dungeons & Dragons story.

Speaking of which, the adventures themselves are a similar change of pace. A lot more emphasis is placed on isolation, atmosphere, and character – the cast is small, but each one-shot hinges around a different villain with their own unsettling flaws. Because you're encouraged to play Survivors (characters with very low health and limited abilities), combat also feels far more dangerous.

(Image credit: Wizards of the Coast)
(Image credit: Wizards of the Coast)

While I think these adventures could push the envelope further and won't hold up to true horror experiences like Alien RPG Evolved Edition, they do a good job of unsettling you. Plus, their bitesize nature does mean you can feasibly finish them in a single sitting – perfect for a Halloween games night if you don't fancy learning a new system.

Personally, this makes me eager to see more D&D adventures in a modern world… or at the least, a setting that isn't high fantasy. Project_Lamordia doesn't always knock it out of the park, but it's a very strong elevator pitch.

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