Seán "Jacksepticeye" McLoughlin has provided an exclusive and promising update on the Bloodborne film to IGN.
While speaking with IGN about becoming the new elusive target in Hitman (out today), we naturally had to ask McLoughlin for an update on the Bloodborne movie, which he is producing. I pointed out that it's been over six months since the animated film was first announced, and at that time, it didn't have a writer or a director attached. McLoughlin confirmed to IGN that the film now has a writer and a director, and the movie is making great progress.
"Things are obviously much more along the pipeline than they were back then," he said. "It's one of those things that I personally would love to just say everything as a fan of this thing, but then there's no expectation, or there's no fun in the process. So we definitely have a lot more stuff mapped out where we're going with the story, and there are people in place to make this thing happen. Hopefully sooner than later, we can have announcements where we talk about who's involved and where it's going, and little teases of the story and where we're at with that.
"But I am proud of the work I've been doing on it. I think it's such an interesting job to have, and for me, it's fun to do. It can be really stressful as well at the same time because you're taking on such a monumental IP. And I am just there to be like, 'Hey, we need this pinprick perfect.' Will we ever get something perfect? I don't know. It's probably impossible to get everyone's expectations into one central pillar, but as someone who's brought on to do this job, I'm right in the position where I need to be, and we're poised to have something really cool."
As of right now, the team behind the film is keeping a lid on who the writer and director are. It's unclear when we'll learn more, but there are ample opportunities for reveals on the horizon - perhaps at The Game Awards this December, or during another gaming event next year. Speaking more about how the team is trying to translate Bloodborne to a new medium, McLoughlin noted that there's a big difference in how Bloodborne is an animated movie and Alex Garland's Elden Ring will be live action.
"We all have pie-in-the-sky dreams of doing that and making a huge story. And I guess we'll see what happens with Elden Ring, but even I don't think they're doing [the entirety of] Elden Ring. I'm sure they pick one part of that to be able to do because I mean, it'll cost you $600 million to do Elden Ring in live action.
"It's just the amount of time, effort, pieces moving, the amount of financials needed in place; is it even a smart decision to do it live action at that point, when there's a lot of stuff that you'd be able to do in animation that you can't do in live action, or you wouldn't nail down? And I think Bloodborne specifically is poised to do that well, because there's so much otherworldly aspects in that that would just be so cool to be able to blow the doors off animated rather than being like, 'Okay, put you in front of a green screen, and let's hope for the best.' Now, we can really whittle it down into something cool."
On the subject of the Elden Ring film, I also asked if his team has a plan to take any lessons from that project and apply it to the Bloodborne movie, or if there's such a difference in how they're making their respective movies that it won't be applicable.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.ign.com/articles/bloodborne-movie-gets-promising-update-from-producer-jacksepticeye