The washing machine puzzle in Control Resonant is set in a laundry, wherein players are given numerous washing machines to play with, and a note on the wall with a grid of ones and zeros. It's easy to be a bit confused by what's expected of you here, but I'll lay out how to solve it and what you need to know about the washing machine puzzle solution.
Did you know that this puzzle might secretly be linked to the lore of the Control Resonant FBC Terminals that ask you questions? Check out the link to find out more!
The key to the Washing Machine puzzle is that the grid of ones and zeros on the poster is meant to represent the rows of washing machines inside the Laundry, and which ones should be turned on and off. If you interpret a One as meaning "on", you can activate specific machines, which solves the puzzle.
However, if you need a simple guide, we've got both written and visual representation below. Rows of machines are numbered left to right, with orange marks to represent which ones you should turn on. If a machine has no mark on it, it either can't be interacted with, or it should be switched off.
If done correctly, this should open a secret door in the Laundry backroom. Heading through will reveal a secret area with several collectibles, as well as a crate with a Health Upgrade Point.
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