Gaming

Bus Anomaly Commission Guide In NTE (Last Bus Out Wayward Line)

Bus Anomaly Commission Guide In NTE (Last Bus Out Wayward Line)

The Last Bus Out Anomaly Commission in NTE is located in Duskmoor, and will take players on a strange bus ride. To solve the Anomaly and return to the real world, they must lead a special puppet and a creepy shadow back to the bus, essentially giving them a ride out of their cage.

neverness-to-everness-nte-last-bus-out-anomaly-commission-guide-wayward-line - nte bus anomaly guide - location trigger
neverness-to-everness-nte-last-bus-out-anomaly-commission-guide-wayward-line - nte bus anomaly guide - location trigger

To solve the Last Bus Out Anomaly Commission in NTE, you must:

The Anomaly Commission is located in Duskmoor, east of the Jade Court Volleyball arena.

neverness-to-everness-nte-last-bus-out-anomaly-commission-guide-wayward-line - nte bus anomaly
neverness-to-everness-nte-last-bus-out-anomaly-commission-guide-wayward-line - nte bus anomaly

After arriving at the bus stop, interact with the newspaper on the bench and sit down to wait for the bus. Once the bus arrives, board it and sit down inside. Wait until it stops at another bus stop.

neverness-to-everness-nte-last-bus-out-anomaly-commission-guide-wayward-line - nte bus anomaly guide - goal
neverness-to-everness-nte-last-bus-out-anomaly-commission-guide-wayward-line - nte bus anomaly guide - goal

Read the newspaper on the bench to learn the first goal of the Last Bus Out Anomaly Commission in NTE: a special child is lost here. Please find them and take them home.

neverness-to-everness-nte-last-bus-out-anomaly-commission-guide-wayward-line - nte bus anomaly guide - hint 1
neverness-to-everness-nte-last-bus-out-anomaly-commission-guide-wayward-line - nte bus anomaly guide - hint 1

Look across the street to see a puppet with a newspaper on it. Follow the lights until you reach a weird area filled with puppets.

There's no way inside, but the newspaper nearby gives you the hint: you must look away for the children to move.

After the puppet moves aside, head inside.

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