ئوسامە مەحموود نووسەری باڵایە لە کۆمپانیای DualShockers و زیاتر لە پێنج ساڵ ئەزموونی هەیە لە پیشەسازی یارییە ڤیدیۆییەکان. لە ساڵی ٢٠٢١ەوە بە شێوەیەکی پیشەیی دەنووسێت و لە ساڵی ٢٠٢٢ەوە یارییەکانی دەگرێتەوە، کارەکانی بریتین لە ڕێنماییەکان، لیستەکان، پێداچوونەوەکان و تایبەتمەندییەکان لە سەرانسەری یارییە ئەکشن-ئەڤێنتۆرەکان، JRPGs، ناونیشانەکانی جیهانی کراوە، یارییەکانی پێشبڕکێ و بڵاوکراوەکانی گێڕانەوە.
Every once in a while, a game fully embraces the concept of allowing you to go through it without any form of handholding. I also can't even remember the last time a game embraced the weirdness and absurdity factor like Remedy's Alan Wake and Control. And now, here we are, with a game like Control Resonant leading the charge with its action RPG gameplay coupled with the same riveting storytelling nature from Sam Lake's creative team of wizards.
I got to play the game a healthy amount during the embargo, and now that it's coming to everyone worldwide, I imagine you too will eventually look for similar games to quench the thirst it creates when you're done rolling credits. And while no one can ever duplicate the formula here, these are some of the games that can give you the same fluid action combat with an equally engaging story like Control Resonant.
We've got some exciting games to showcase here from my favorites in the action genre, but to help kick us off, Ghostwire: Tokyo felt like the perfect weird concoction to highlight because both it and Control Resonant are built around the same deliciously weird idea of taking a familiar city and completely mish-mashing the entire reality within it.
Combat is another obvious connection, even though Ghostwire takes a more first-person approach. See, instead of relying on conventional weaponry as you'd see in mainstream FPS games, Akito uses supernatural abilities that let him blast elemental attacks and throw out all kinds of flashy paranormal actions. That makes combat feel more like you're wielding supernatural powers than traditional weapons, which should feel familiar after spending time with Dylan's reality-bending abilities.
This one's another first-person game, but hear me out, because for anyone who's ever played Prey in its entirety, you probably understand the comparison. This isn't just a video game; it's an immersive sim at heart, so there's usually more than one way around the obstacles it presents, and the entirety of the Talos I station is deliberately constructed to make you remember places you couldn't previously access.
Even in Control Resonant, you explore this initially restrictive part of Manhattan that you slowly get comfortable in as the game races you on to find your sister. There is plenty to experiment with here to combat that underlying space paranoia, since you can hack computers, lift heavy objects, and turn into objects with Mimic Matter. I mean, generally speaking, the versatility given to you for problem-solving in Prey can leave you questioning if the design choice was intentional or not.
If you loved the fast and snappy combat presentation of Resonant, then by all means, MGR Revengeance should be the next game on your list. Even if you've played it already, can we just appreciate how Platinum Games built such a grounded yet surrealistic gameplay foundation here? It has incredibly responsive swordplay that comes with the full package of parrying your foes or unleashing executions thanks to its Blade Mode, which lets you slow down time and precisely slice enemies apart.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.dualshockers.com/best-games-to-play-if-you-loved-control-resonant/