ئیتان کریگەر سەرنوسەری کۆمپانیای DualShockers ە، کە تێیدا پێداچوونەوە، ڕێنمایی، لیست، تایبەتمەندی، پێشبینی، چاوپێکەوتن و هەواڵی یاریکردن دەگرێتەوە. لە ساڵی ٢٠١٧ وەک نووسەری وەرزشی دەستی بە نووسین کردووە بە شێوەیەکی پیشەگەرانە پێش ئەوەی لە ساڵی ٢٠٢٤ بچێتە ناو ڕووماڵکردنی یارییەکانەوە لەگەڵ کۆمپانیای DualShockers.
I've got good news and bad news for you. On the one hand, Rayman Legends Retold, the forthcoming reimagining of the classic Ubisoft platformer, just recently got delayed from October 1, 2026, to December 3, 2026. But the positive side of this two-month delay is that from what I've been able to play of the game so far, Rayman Legends Retold is going to be worth the wait entirely.
I'd already gotten to go hands-on with an earlier build of Legends Retold over the summer, and despite not getting to see a ton of the game, I'd walked away feeling like this was a project Ubisoft and the team were definitely handling correctly, confident that the eventual full release would likely be well-received by critics and fans alike. And now, after another session with the game on September 9th, these feelings are even stronger.
In this second preview of the platformer, I was able to spend nearly three hours testing out all kinds of levels, realms, and more within Legends Retold. When scheduling this appointment, I initially felt like a three-hour play session felt a little overkill for Rayman. But after actually experiencing the game, I wish I had even longer to keep diving into this lovely retelling of one of Ubisoft's best platformers.
The first time I got to get behind the sticks with Legends Retold, it really was just to get a taste of the very early portion of the game. I only saw levels in the first two of the game's six total realms, plus one of the new dragon flying sections between worlds. Of course, I had a really good time with this, but having also hopped into the OG Legends for a quick refresher before my preview, nothing felt drastically different aside from the new presentation and cutscenes.
I also consider myself pretty good at platformers in general (it's quite possibly my actual favorite genre), so while it was nice to see this new take on Rayman, these early levels of the game also were (naturally) still pretty breezy, and I never got to feel any sense of real challenge with the game. I had a blast, but it was also a bit of a tease to just see the early stuff again.
This time around, Ubisoft seemed to deliberately throw us into some more demanding parts of the game, since any prior preview players like me had already seen the start of the adventure. Instead of the title's first two areas, I got thrown into realms three, four, and six, which are titled Mystic Mesa, The Iron Shell, and The Land of the Livid Dead, respectively. Realms three and four are renamed titles from the original game, while The Land of the Livid Dead is full of brand-new levels with an exciting, fun new mechanic.
In total, I got to play pretty much the entirety of Mystic Mesa, including a boss fight (a rework of Wrestling With A Giant! from the old game), a dragon flying transition stage, all of the challenging Invaded levels, and a couple of musical stages too, which were themed to Macarena and Eye of the Tiger. In The Iron Shell, I was able to test out three standard stages and two Invaded, while The Land of the Livid Dead was the most restricted to us, with only two standard levels on the menu.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.dualshockers.com/second-hands-on-preview-rayman-legends-retold/