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What Is Luco's Best Build In Star Wars Zero Company

What Is Luco's Best Build In Star Wars Zero Company

There are a lot of operators in Star Wars Zero Company. From the randomized mercenaries you'll hire and eventually watch get disintegrated by a Super Battle Droid to the named characters that provide unique abilities you can utilize in battle. It's easy to quickly build up a big roster of operators, some of which you may not even bother using.

One that can be easily overlooked is Luco, who joins the team about midway through the campaign. An Umbaran sniper, Luco excels at dealing death from a distance. This makes him ideal as a low-mobility, high-damage operator who can absolutely decimate enemy health bars. If you're looking to run Luco on your team, here is a build we've been using that is absolutely worth trying.

A player using Luco's best build in Star Wars Zero Company.
A player using Luco's best build in Star Wars Zero Company.

Since you get Luco much later than the other named operators, you'll actually have access to using two specializations right away. This means there's really no "early game" build for him, so we're going to focus on adding him to the team the moment he arrives. While you can build Luco a few different ways, he is best used as a high-damage, long-range operator that makes use of his sniper rifle to pick off problematic enemies.

Enter Luco's unique talent, Combat Gas. When used, he will gain three stacks of Sharpened Senses, which increase his chance-to-hit by five percent and ranged damage by one for each stack. Using a ranged attack depletes a stack, and upgrading this talent increases the number of stacks you get. Meaning, he becomes infinitely more accurate and powerful the more you improve Sharpend Senses.

You'll want to pick Sharpshooter for Luco's first Specialization, as this gives him access to more range-focused abilities to improve his overall sniping. This includes Zero In, a fast action that gives Luco stacks of Lethal to increase his chance-to-hit by 15 percent and critical chance by 9 percent. Unsurprisingly, this synergizes perfectly with Combat Gas, as the combination of buffs makes it very, very unlikely that Luco will ever miss his target.

We also have Pick Them Off to improve his Overwatch's damage and chance-to-hit, allowing him to provide long-range support for your other operators. Finally, this Specialization lets him use Easy Mark to give other operators a free assist from Luco when they attack the afflicted target. You won't be using this as much, since we want to lean more into Luco's ranged damage and chance-to-hit buffs to ensure he can pick off any troublesome target.

As for his second Specialization, there are a few viable options, but I really like using Scoundrel on him. This is because we can use Identify Weakness to inflict the Vulnerable debuff on an enemy, guaranteeing that the next attack will be a critical hit. It's a great debuff that has a decent range and can be used to efficiently eliminate stronger enemies such as Droidekas.

A player using Luco's best build in Star Wars Zero Company.
A player using Luco's best build in Star Wars Zero Company.

Scoundrel also allows Luco to use the Never Play Fair passive to increase his assist damage, while Easy Marks allows him to maximize his longarm's usage by assisting another operator in killing an enemy. You'll usually want to use this after Luco already attacks, as this will leave him with one AP left. You can then mark a target with Never Play Fair and get a second shot in for half the AP cost with his sniper rifle!

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سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.thegamer.com/star-wars-zero-company-complete-luco-best-build-weapons-focus-points-how-to-play-guide/

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