Star Wars: Galactic Racer brings the carnage-filled arcade racing of the 2000s into the modern day, with slick and exhilarating high-speed racing that mixes perfectly with a run-based format and roguelike elements. It's not perfect, stalling a little at the end of the campaign, and I'd like to see more planets and tracks for a truly galactic feel. But with a galaxy far, far away providing narrative hooks and a fun cast, Galactic Racer has some serious sauce and might be a blueprint for others to follow.
Excellent run-based format sets a new standard
Very well-realized Star Wars setting and characters
Lots to do, including chaotic multiplayer modes
Planet roster is disappointingly small
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شارەزایانمان لە ماوەی چەند کاتژمێرێکی بێشوماردا پێداچوونەوە بە یارییەکان و فیلم و تەکنەلۆژیادا دەکەن، بۆ ئەوەی بتوانیت باشترینەکان بۆ خۆت هەڵبژێریت. زیاتر بزانە دەربارەی سیاسەتی پێداچوونەوەکانمان.
Star Wars is full of vile scum and hideous villains worthy of punishment, but perhaps none have a face more punchable than the arch-rival of Star Wars: Galactic Racer, Kestar Bool. He's the current champion of the recently established Galactic League and is a truly detestable one at that. A whinging, arrogant rich kid with an undeniable talent for tearing up the track who really needs to be taken down a peg or two.
The moment the game's faceless protagonist, Shade, meets him was all the motivation I needed, but I didn't realise the road to challenging him would be more demanding and thrilling than I imagined. This is what I've felt has been missing from big-budget racing games of the last few years – high-octane action and real challenges to get invested in – and Star Wars: Galactic Racer delivers on both in bucketloads.
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