RPG / Anime

After 15 Million Sales, Cyberpunk 2077 Makes a Strong Case for DLC Open-World RPGs Need More Of

After 15 Million Sales, Cyberpunk 2077 Makes a Strong Case for DLC Open-World RPGs Need More Of

It's not exactly a secret that Cyberpunk 2077 didn't have the best launch. Actually, its release was historically, publicly terrible, prompting the removal of Cyberpunk from the PlayStation Store, not to mention various waves of refunds and lawsuits. But it's much improved now, courtesy of steady and significant updates from developer CD Projekt Red.

The greatest of these was Cyberpunk 2077's first and last paid DLC, Phantom Liberty. For many, this expansion's release marks the official turning point for Cyberpunk 2077, the apogee of its transformation from overambitious, beleaguered mess to masterful cinematic RPG. CD Projekt Red itself leaned into this interpretation, marketing Phantom Liberty and its associated, free, transformative updates as "Cyberpunk 2.0." Even taking Phantom Liberty by itself, it's quite revolutionary for the Cyberpunk experience, flinging open the doors to the Dogtown neighborhood and introducing a host of new NPCs, weapons, vehicles, abilities, and so on. It's substantial and arguably adheres to a higher quality bar than the base game, and in an industry that seems to favor live-service nonsense and microtransactions in single-player RPGs, this is great.

Cyberpunk 2077 Phantom Liberyt bar screenshot
Cyberpunk 2077 Phantom Liberyt bar screenshot
Phantom Liberty Song So Mi
Phantom Liberty Song So Mi
Phantom Liberty Kurt Hansen
Phantom Liberty Kurt Hansen

In a September 2026 business update on the CD Projekt Red blog, the developer shared some impressive—and not necessarily expected—sales figures. For one thing, the company reports net earnings that are 37% higher than in 2026, positive growth which CDPR attributes, at least partially, to strong ongoing sales of "games from the Cyberpunk and Witcher universes," despite neither IP getting a new, full release since 2020.

چوونەژوورەوە
بۆ ئەوەی ئیدیعای شوێنی خۆت بکەیت لەسەر لیدەربۆرد!

چوونەژوورەوە
بۆ ئەوەی ئیدیعای شوێنی خۆت بکەیت لەسەر لیدەربۆرد!

Worth noting in this vein is the success of the Phantom Liberty expansion, which has sold 15-million copies since launch, according to the blog post. Not accounting for factors like taxes or discounts, this translates to sales numbers far north of $400-million USD—a hardy sum, to be sure. When compared to some other single-player DLCs, which tend to land without so much fanfare or consequence, Phantom Liberty's impact becomes more striking.

It should be said that the CD Projekt Red blog post in question doesn't specify whether this 15-million figure includes sales of bundles, such as Cyberpunk 2077: Ultimate Edition, which package both the base game and DLC in one purchase.

Before examining why Phantom Liberty's success is so notable, I should say that pure sales data—that is, numbers of units sold—isn't the end-all, be-all in a case like Cyberpunk 2077's. As CDPR lays out in the aforementioned blog post:

Cyberpunk 2077 Phantom Liberty Johnny Silverhand leaning on wall next to telephone close-up 2x1 crop
Cyberpunk 2077 Phantom Liberty Johnny Silverhand leaning on wall next to telephone close-up 2x1 crop
ئەم بابەتە بە تەواوی لە سەرچاوەی فەرمی Game Rant وەرگیراوە و وەرگێڕدراوەتە سەر زمانی کوردی سۆرانی بۆ پلاتفۆرمی RPG / Anime.

سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://gamerant.com/cyberpunk-2077-phantom-liberty-15-million-sales-open-world-rpg-dlc/

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