مێلیسا سارنۆڤسکی نووسەری یاریکردنە لە کۆمپانیای DualShockers کە لە ساڵی ٢٠٢٢ەوە بە شێوەیەکی پیشەیی یارییەکان دەگرێتەوە، پسپۆڕە لە لیست و پێداچوونەوە و تایبەتمەندییەکان، لەگەڵ ئەزموونی زیاتر لە نووسینی ڕێنماییەکان بۆ Hardcore Gamer.
Poppy Playtime goes multiplayer in Escape From Playtime, a new game that gives you a fresh perspective of Playtime Co. through the eyes of a toy. I had the chance to play the game early with employees of Mob Entertainment, which is an experience that was both informative and fun.
Escape From Playtime is canon with the story of Poppy Playtime, which is perfect for lore theorists like myself because it means there's going to be some content to dig into and try to piece together to see how it fits the overall narrative. At the same time, you can jump into Escape From Playtime without having played Poppy Playtime. You won't know the history of the location or creatures, but you can still have a good time with other players. If you're not sure about the game yet, the open beta is now available to try through FirstLook.gg.
Since I have access to an overview and only had about an hour of gameplay time during the preview, I don't have all the answers about Escape From Playtime. However, I have enough information to give you a pretty decent rundown of the game setting, objectives, and the general feel of the game in its early build.
You can jump into Escape From Playtime without having played Poppy Playtime.
Escape From Playtime has you play as Smiling Critters who have been promised sanctuary by a mysterious voice as long as you're loyal and do your part to scavenge for items and present them as tribute. You don't know who the voice is or what their goal is, but you have no choice but to trust them if you want any chance of finding a better place.
This isn't an asymmetrical horror game like Dead by Daylight, so all human players are working together as a team. You can have four players in a single game, and you have a combined tribute quota to reach rather than individual quotas. To meet it, you'll need to gather items lying around the factory and put them in Barry, our beloved cart, but that's easier said than done with the enemies lingering around the factory and your inability to meaningfully fight.
The factory changes with each run, meaning that your experience is going to be continually changing as well. It's also incredibly easy to get lost in the factory and separated from your team, especially if you're relying on proximity chat as the game intends. I had to focus on staying near my team during my time playing because the proximity chat doesn't have a lot of distance, and there are a ton of small areas with multiple paths that can separate you.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.dualshockers.com/escape-from-playtime-preview/