There are four weapon classes in Star Wars Zero Company that you're given to pick from when you start: the Blaster Pistol, Blaster Rifle, Repeater and the Longarm Blaster, aka the game's answer to a sniper rifle. Picking out the best weapon from all these isn't easy, especially when SWZC asks you to choose early on with little information to go on, but I'm here to help explain to you the best gun for your specialization, and what you need to understand about how weapons work in Star Wars Zero Company.
The best weapon class to pick in Star Wars Zero Company for Hawks (and other characters later on) will vary depending on your specialization and class in Star Wars Zero Company, as well as your general playstyle for that character.Rather than there being a definitive best gun, each weapon is supposed to match a certain sort of character build, as we'll explain below.
To swap a character's weapons in Zero Company, you need to go to the Armory in the Den, found to the right of the central map table, run by the character Neesh.
Here, between missions, you can choose a character and select any of the four weapons to give to them (assuming that they're a character who can have their weapons swapped out, unlike Astromech Droids or the one Star Wars Zero Company Jedi character). You can also customize the weapons with Mods, which you earn as rewards and that alter their stats, or change their cosmetic appearance.
Get an early footing on the game with out story guides! Find out how to pay the debt in Star Wars Zero Company before the clock runs out, or discover the best Gorga's Revenge choice in Star Wars Zero Company!
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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