Games developed by Hideo Kojima typically have an air of mystery, but for his upcoming horror project OD , the veteran game director wants to both terrify and mystify his fans. On a new episode of his weekly radio show Koji10, Kojima briefly spoke about the game, avoiding the release of teasers, and ensuring that players get a proper shock when playing it "It's still a mystery. That doesn't mean we haven't made the game," Kojima said. "I want to keep quiet and release it. That's unusual for me, isn't it? I normally put out teaser after teaser. This time I don't want to reveal much. A mystery. It's so new that it's a mystery. It aims to create a new experience and test the limits of what players can bear in terms of fear. The limits of fear, that's the idea behind the title. The critical point of fear." https://youtu.be/YDTq8SeY9s0 OD was originally announced in 2023 , with the game being described as an experiment on what it means to overdose on fear--hence the title, OD. As for Kojima's comments about marketing, the first Death Stranding was a prime example: There were several teaser trailers and extended gameplay previews, each leaving viewers with more questions than answers. Kojima isn't even sure OD will find an audience , as he believes the gameplay systems are unlike anything he's created in his career. Alongside his Metal Gear Solid spiritual successor Physint , Xbox is supporting development on OD, and the game is reportedly safe from the studio closures, layoffs, and game cancellations that have hit Microsoft's gaming division throughout 2026. The game features actors Hunter Schafer and Sophia Lillis, although it's unclear how much of a role the late Udo Kier will have in OD, following his death last year . Kojima previously said that the 2025 SAG-AFTRA strike forced the team to reschedule filming for OD until 2026, although Kier can still be seen in the early teaser for OD.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.gamespot.com/articles/hideo-kojima-wants-to-keep-od-a-mystery-even-by-his-standards