Resonance: A Plague Tale Legacy remains true to its roots, while being an enjoyable action game experience. Prepare to cry. A lot.
Asobo returns to narrative excellence with Resonance: A Plague Tale Legacy, crafting an action game that's both fluid and uniquely Plague Tale. Unfortunately, on PC, it's let down by some ugly performance issues that, while forgivable as a longtime fan, can break your immersion and, in some cases, force a restart. If you bear with them, though, Resonance is absolutely worth playing.
Who would you kill to save the world? A friend? A stranger? The one you love? The one you hate? Could you even do it? Could you plunge the dagger in; watch the light fade? That struggle - that humanity - is something that all of Asobo's Plague Tale games have grappled with. Do the soldiers that hunt you deserve to die, if you're the reason hundreds are dying? Does it matter if it's a child that's carrying the plague, even if they're innocent? It's heavy stuff. No, I lie: it's downright depressing.
If you've played A Plague Tale: Requiem, you'll know that the post-credit cutscene leaves things in an interesting spot - no spoilers here, don't worry. I've been looking forward to that game post-Requiem, avidly watching every showcase, praying that it appears. I can honestly say I was slightly disappointed when I saw Resonance: A Plague Tale Legacy; I loved Sophia, but it wasn't that game that I've been waiting for.
I was doubly worried about its action-heavy presentation, which, in many ways, flies in the face of the stealth-focused gameplay we're used to with Plague Tale. Will we just get another hack-and-slasher without the same narrative gravity? Is there a world where one of my favorite franchises becomes more mainstream and generic? All thoughts that crossed my mind.
I've never been so happy to be wrong.
In Resonance, you play as the aforementioned Sophia, a wistful plunderer with impressive combat prowess and a sharp tongue. We start out in her childhood, where a mysterious order of nuns are injecting her with an eerie, black liquid. Said fluid induces visions of a long-forgotten, Grecian-looking island, supposedly home to masses of treasure and the occasional minotaur. Saved by her father and his pirate buddies, the crew immediately goes seeking the island, using Sophia's hand-drawn, messy notebook as a guide. It goes about as well as you think it does.
Sophia's father dies mysteriously on the island, and his second-in-command's obsession with the place means that he's blind to the fact that the group is slowly being slaughtered. Then, someone betrays them; the Venetian fleet raids the band's makeshift town, burning it to the ground. Sophia and her partner in crime, Leni, set off to the island, watching as their home burns. It's immediately obvious this isn't going to be a happy story, if the 'Plague Tale' part hadn't given that away already.
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