The Droideka in Star Wars Zero Company is the first major boss fight. The rolling Destroyer Droid is protected by regenerating ray shields that need to be broken through, but that's not easily done, especially with other enemies constantly spawning in and your team likely already weakened from the encounters you've had to reach this point. Still, with the Jedi Tel-Rea Vokoss now joining the squad, it should be an achievable fight for those involved. Below I'll explain how to beat the Destroyer Droid fight in Star Wars Zero Company, including weaknesses and more besides.
As part of the Slugrat's HQ mission, the Destroyer Droid is Star Wars Zero Company's first real boss fight, a powerful enemy who uses heavy firepower and regenerating ray shields to prevent damage.
The main three weaknesses of the Droideka are as follows:
The Droideka regenerates 46 shield health per round, requiring players to pour pretty heavy damage into it. For that reason, unless you have a lot of AOE attacks and explosives, I suggest you relax focus on the reinforcements that keep coming in until the Droid is dead, as they'll just keep coming anyway. Take the Droideka off the board, then deal with the other Slugrats and enemies coming in.
You'll also want to be careful with Tel-Rea Vokoss, who appears for the first time in this fight. Yes, it's exciting to have finally unlocked the Star Wars Zero Company Jedi operator, but don't get too reckless: Tel-Rea doesn't have a huge amount of health and her melee focus often puts her in danger. Rather than have her target the Droideka directly, have her mainly use her Force powers to shove it, or take out the weaker reinforcements so the rest of the team can concentrate their fire. If you have any Star Wars Zero Company Astromech droids on staff, they pair very well with Vokoss's habit of burning through Action Points.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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