Fans have been waiting years for Final Fantasy 7 Revelation to arrive, and as exciting as its impending launch is, the game's sheer size might be a little overwhelming. Final Fantasy 7 Revelation marks the final chapter in Square Enix's remake trilogy, which is going to be a bittersweet moment. On the one hand, it's going to be great to see the story wrapped up, but it also brings an epic years-long journey to a close. It's common for final chapters to be huge, and Square Enix is taking that to heart, which could either be a great thing or a headache.
FF7 Remake and FF7 Rebirth featured two unique world designs. The first chapter was a linear narrative, while the second opened the map up into a semi-open design. Instead of a full-blown open world, FF7 Rebirth sectioned off the map into various large-scale zones, which was a big change from FF7 Remake. This time around, FF7 Revelation's map size is going even bigger with its approach to open-world design, and director Naoki Hamaguchi is already teasing that the finale will have more content and a larger world than its predecessors. While this is bound to excite some fans, it also risks taking the game's map design too far.
During a conversation with GamesRadar, Naoki Hamaguchi shared some fascinating insight into FF7 Rebirth's world design that teases a chapter that isn't afraid to push the boundaries of what was established in previous entries when it comes to an open-world map and in-game content. Granted, it's not like it's rare for JRPGs to be long. Some of the best JRPGs of all time often go past the 100-hour mark, but as lives grow busier and audiences age, it's hard for a lot of gamers to keep up with these play times.
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This makes the prospect of more content and a larger world daunting. Hamaguchi's interview with GamesRadar made it clear that he's incredibly optimistic and excited about this expansion, though. According to Hamaguchi, more content and exploration is an asset that makes the game "so appealing" to players and even believes that Revelation has "probably actually even more content in it than Rebirth had."
I am aware that there is a number of players of Rebirth who said that the content was just too much and that they felt they were overwhelmed by it. I do understand there are people out there who felt that… I feel that having that huge amount of content is part of what makes the game so appealing. I don't think it's that kind of game, so I'm very confident in what it is because of that.
It's fascinating that Hamaguchi is so aware of how some players were overwhelmed by the FF7 Rebirth map and is still expanding the world. After all, he did say in the interview that he was confident in this direction. Hamaguchi clearly believes that the pros of a massive open world outweigh the cons with this finale, and it's going to be impossible to tell if his confidence is warranted or not until the game actually comes out next year.
Final Fantasy 7 Revelation's open world has been on a lot of fans' minds, and if it really is as big as Hamaguchi is claiming, it hopefully doesn't keep players from enjoying the experience. Hamaguchi has said in past interviews that he's aware of "open world fatigue," so this has hopefully inspired him and the rest of the dev team to at least make FF7 Revelation's content as meaningful and engaging as possible, even if there is tons of it.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://gamerant.com/final-fantasy-7-revelation-open-world-bigger-than-ff7-rebirth/