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Hands On: Alien Isolation 2 Was My Favourite PS5 Game at Gamescom

Hands On: Alien Isolation 2 Was My Favourite PS5 Game at Gamescom
Hands On: Alien Isolation 2 Was The Highlight of Gamescom 6
Hands On: Alien Isolation 2 Was The Highlight of Gamescom 6

Hands down, Alien Isolation 2 was the highlight of my time at Gamescom 2026 — and that’s even with the demo I played being the same one that many got their hands on at Summer Games Fest earlier this year.

This long-awaited sequel from Creative Assembly is easily my most hyped PS5 game for 2027, and my 20 minutes – running on PC with a DualSense controller – solidified that. Sure, that’s not a lot of time, but CA wastes no time making you feel right at home.

Hands On: Alien Isolation 2 Was The Highlight of Gamescom 2
Hands On: Alien Isolation 2 Was The Highlight of Gamescom 2

After a brief monologue from Ripley herself, recapping the end events of the first game, I was dumped into an APC adorned by the glow of CRT monitors. Its driver shows off the far improved facial animations, with a character model that could pass as Tom Skerritt’s Dallas from the original film if you squinted.

Creative Assembly clearly hasn’t lost its touch when it comes to capturing the aesthetic and vibe of the 1979 classic. In fact when I spoke to Project Art Director Anastatia Sopikova she confirmed that the studio has access to the 20th Century Studios archives, allowing them to pull props straight from the original Alien.

It was also stressed that while the franchise has endured and seen much success in other forms like the 2024 hit Alien: Romulus or even the newly released Aliens Fireteam Elite 2, the team is focusing purely on that original film. Alien Isolation 2, like the first game before it, is a celebration of the world that Ridley Scott established almost 50 years ago.

Hands On: Alien Isolation 2 Was The Highlight of Gamescom 1
Hands On: Alien Isolation 2 Was The Highlight of Gamescom 1

But that doesn't stop Alien Isolation 2 from making some key changes from its predecessor, like kicking you out of that APC, into a wind-swept and rain lashed external environment. When out on a patrol, some kind of object crash lands onto the planet which leads Blake, the player character, and a Weyland-Yutani exec commands her team to go on foot to investigate.

Stepping out of that APC, I was immediately struck by the sound design, which opens up to a vast and harsh soundscape that’s slashed by rain and blasted by brutal winds. And what’s worse: a storm is on its way, and we’re quickly informed that these are not like the kinds we have here on Earth.

Exploring these barren woodlands, following the burned snapped branches towards the crashed vessel, it’s insane how quickly you lock into this world. It feels tangible and impeccably immersive, helped all the more by brilliant haptic feedback support that brings the roaring thunder to life.

Hands On: Alien Isolation 2 Was The Highlight of Gamescom 3
Hands On: Alien Isolation 2 Was The Highlight of Gamescom 3
ئەم بابەتە بە تەواوی لە سەرچاوەی فەرمی Push Square وەرگیراوە و وەرگێڕدراوەتە سەر زمانی کوردی سۆرانی بۆ پلاتفۆرمی PlayStation.

سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.pushsquare.com/features/hands-on-alien-isolation-2-was-my-favourite-ps5-game-at-gamescom

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