Right around 2007, when Call of Duty 4: Modern Warfare took over the gaming world, FPS games stopped being as creative as they once were and started trying to mimic the new king of the genre. It's hard to blame them; COD4 is an absolute masterpiece, and trying emulate its success is a no-brainer. However, it does mean that the genre began to stagnate.
Thankfully, while these next FPS games have been largely forgotten, they did not try to copycat what was popular at the time. Some came before COD4, and most came after, but while they didn't catch on in the same way, they all refused to play it safe, experimenting with new mechanics and ideas, and producing a lot of phenomenal and creative gameplay as a result.
بەرگەکان ڕێکبخەرەوە بۆ ڕێزبەندی بڵاوکردنەوەی دروستی ئەمریکا.
Before the 2017 immersive sim with the same name, Prey (2006) was a wildly creative FPS that took some ideas from Halo, some from Half-Life 2, and tried to create an alien spaceship setting that felt truly alien. Sure enough, that's exactly what happened. From the weapons to the wild traversal ideas, Pray (2006) was experimenting left and right.
For one, Prey had portals that look and function exactly like the ones in Portal, but it was released one year earlier (granted, you don't get a Portal Gun, but still). Then there are the walkways that invert gravity for both you and enemies. It also stars an Indigenous protagonist, something that was virtually unheard of back in 2006, especially for a sci-fi game. While the cancelation of Prey 2 still hurts, the first game is a great time and worth it to pick up and play all these years later.
I'm still surprised at how quietly Gotham City Impostors came and went. Sure, it's a Batman game that doesn't prominently feature any of Batman's iconic characters, but it's also an incredibly unique multiplayer FPS that grounds every single mechanic in the weird world of Gotham City, starring fanboys of Batman and The Joker who battle it out in the streets.
Each class' standard weapons might be generic, but their special abilities are anything but, like a glider that lets you dive-bomb opponents from above, or rollerblades that let you zip around the map and launch off of ramps. Similarly, the unlockable special weapons are all weird and perfectly suited to the game's world, like a boomerang that stuns your target, or an explosive slingshot. Even though it has been delisted from storefronts, the Gotham City Impostors servers are still running, so if you can get your hands on a copy somehow, you can still jump into the fray.
First-person shooters with time-travel mechanics are often beloved by the gaming community, or at least become cult classics. Look no further than TimeSplitters or that one iconic level from Titanfall 2. Yet, for whatever reason, Singularity never received the same love, even though it has arguably the most robust time manipulation mechanics of the bunch.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://gamerant.com/forgotten-fps-games-creative-refused-to-play-it-safe/