Gaming

Original Tomb Raider devs didn't love how Lara Croft was "sexualized" in marketing

Original Tomb Raider devs didn't love how Lara Croft was "sexualized" in marketing
(Image credit: Core Design)
(Image credit: Core Design)

Lara Croft was once gaming's biggest sex symbol, but it wasn't always meant to be that way. The original Tomb Raider devs first envisioned their hero as a more realistic and androgynous woman before settling on the Lara we'd eventually know. But even though the devs at Core Design turned Lara Croft into a polygonal hourglass, they still weren't thrilled to see publisher Eidos lean into a sex-first marketing strategy.

"Lara was originally Latina and her appearance was more realistic, almost androgynous," co-creator and lead programmer Paul Douglas tells The Guardian. "We felt that more stylised movement would play better, so her physique changed to reflect that." Lara's origins as a Latin American character called Laura Cruz are well documented, but much of the Cruz concept art that's surfaced over the years still depicts her with exaggerated hips and a bare midriff.

The common wisdom among publishers at the time was that "a female character will never sell," as Douglas puts it. But even if Eidos initially saw Lara as a marketing liability, that quickly changed. She was put front and center in the marketing for the first Tomb Raider game, and by the time the sequels came around, Eidos was happily releasing pin-up style renders of the character in increasingly suggestive stages of undress.

"The marketability of Lara thrust Tomb Raider into the stratosphere," Douglas says. "The game’s publisher, Eidos Interactive, took the character and ran with it. I like to think the quality of the game spoke for itself, regardless of the way Lara was sexualised."

Level designer Heather Stevens agrees. "Eidos saw the potential of Lara, rather than the game, so they focused on her," she remarks. "That was the right thing to do, but I think it went a bit too far with what she was wearing or the poses she was put in for some marketing campaigns. They showed a lack of imagination by oversexualising her."

Ironically, it wouldn't be until the 2013 Tomb Raider reboot from Crystal Dynamics that Lara would be rendered in a way approaching the original, "realistic" vision – though calling the modern Lara "androgynous" would certainly be a stretch. Either way, the upcoming Tomb Raider: Catalyst and Legacy of Atlantis are once again leaning into a more campy, exaggerated vision of Lara Croft. I suspect we won't see as many boudoir-style pin-ups of her this time around, however.

These are the best Tomb Raider games of all time.

هەفتانە هەرسکردنەکان، چیرۆکەکانی ئەو کۆمەڵگایانەی کە خۆشت دەوێن و زۆر شتی تر

داستین بەیلی
داستین بەیلی
"When you're on the eve of releasing a game that keeps you all employed, work's more important"
"When you're on the eve of releasing a game that keeps you all employed, work's more important"
ئەم بابەتە بە تەواوی لە سەرچاوەی فەرمی GamesRadar+ وەرگیراوە و وەرگێڕدراوەتە سەر زمانی کوردی سۆرانی بۆ پلاتفۆرمی Gaming.

سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.gamesradar.com/games/tomb-raider/original-tomb-raider-devs-didnt-love-how-lara-croft-was-sexualized-in-marketing-i-think-it-went-a-bit-too-far

دروستکردنی پۆستەری گەیمینگ

دروستکردنی پۆستەر و ڤیدیۆی کورت بۆ تیکتۆک و دیسکۆرد بە یەک کرتە.

کردنەوە لە ستۆدیۆ
بەستەرەکە کۆپی کرا!