CD Projekt Red has clarified to Eurogamer that "all versions of The Witcher 3: Wild Hunt that exist in the world" are to be updated with the free Remastered edition upgrade today. That update, by the way, rolls out from 11am BST.
Said CDPR in a statement: "As of today, all versions of The Witcher 3: Wild Hunt that exist in the world - Complete, Game of the Year, and even the base game - will all become this new standard version that includes Hearts of Stone and Blood and Wine by default. When The Witcher 3: Wild Hunt — Remastered launches, all copies on PlayStation 5, Xbox Series X|S, and PC will be upgraded for free."
Confirmation comes alongside a list of detailed patch notes for the Remastered update, which clarify a wide array of alterations to the game as well as document specific changes to PC, PlayStation and Switch 2 platforms (there don't appear to be any Xbox-specific changes of note, besides the game now being an Xbox Play Anywhere title).
As I noted in my Witcher 3 Remastered impressions yesterday, it can be tricky to parse what's changed and what hasn't while you play, which is, I suppose, as it should be - these things should be background concerns. One area I had wanted more information is what's actually changed regarding enemy behaviour. Here the patch notes add that "attack patterns, counterattacks, movement, reactions, flight and the application of effects" have been tweaked for "many non-boss monsters", though, understandably, the list doesn't break down the changes enemy by enemy.
It's helpful, too, to see what's changed regarding horse riding on Roach, who apparently has updated collision detection and a "refined" jumping animation. Geralt also has more "polished" mount and dismount animations, a new jump animation of his own, and a new idle animation - things I'd not have noticed otherwise.
The many Photo mode changes are specified, which include placeable props and characters as well as a first-person viewpoint, so you can take a picture as if seeing the world through Geralt's eyes. The new accessibility options are detailed, graphical changes are listed in full, and small details such as DualSense controller haptic feedback on PC are picked out.
Switch 2 gets a whole raft of Joy-Con-related options relating to motion control, mouse control, and touch control, meanwhile, and PS5 gets performance improvements, though the bulk of documented changes relate to graphical modes on PS5 Pro. It's a bumper list.
The Remastered edition of The Witcher 3 affects the entire game, re-texturing and re-lighting a lot of it to make the game look more in keeping with a 2026 release, as well as addressing various gameplay and quality of life concerns. As I said yesterday, it's an extraordinarily generous release, given that it's offered at no cost. Primarily, it paves the way for next year's equally remarkable new game expansion, Songs of the Past, but there's no reason why you can't squeeze in another playthrough ahead of it.
سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.eurogamer.net/all-versions-of-the-witcher-3-that-exist-in-the-world-will-be-upgraded-with-the-free-remastered-edition-today