PlayStation

Preview: Playing Final Fantasy VII: Revelation On PS5 Has Me Worried For The Switch 2 Port

Preview: Playing Final Fantasy VII: Revelation On PS5 Has Me Worried For The Switch 2 Port
وێنە: سکوێری ئێنیکس
وێنە: سکوێری ئێنیکس

It's strange to think that at the start of 2026, we had zero Final Fantasy VII Remake games on Switch 2, and now we are mere months away from the third — which launches simultaneously across all platforms on 8th April 2027.

Revelation, the third and possibly most-anticipated of the trilogy, will cap off the iconic RPG story, and based on everything we've seen so far from its many, many trailers, it looks like it'll go out with quite a bang.

At least, that's what I thought before getting roughly 50 minutes of hands-on time at a recent Square Enix event. Revelation is massive, it's true, and its scope certainly seems to be a fitting send-off for Cloud and the gang. But one thought was stuck in my head as I played on PS5: Damn, the Switch 2 could really struggle with this.

It was my biggest fear as I wrapped up my preview of Rebirth on Switch 2 earlier this year. The system managed the open-zone Grasslands well enough, but I wondered how it would fare with larger areas later in the game. The answer, at launch back in June, was 'well enough', with the still-excellent RPG landing its fair share of portable compromises in the visual and performance departments.

From the little I've seen of Revelation so far, it makes Rebirth look like a proof of concept. As trilogy director Naoki Hamaguchi has been very pleased to showcase in just about every Revelation presentation, the upcoming game is all about the open world. And yes, it really is open.

My session dropped me into Chapter 4 and gave me free rein to explore wherever I wanted. Taking full control of the Highwind airship, I spent a good few minutes just soaking in the size of the whole thing. Oceans seemingly stretch for miles, and each and every island is packed with enough side content and main quests that choice paralysis started to creep in pretty quickly.

The team at Square Enix told me that it would take over 20 hours to see everything there was to see at the moment I was dropped in, so with only 50 minutes to explore it all, you can imagine how it would have been a little overwhelming.

Passing over the Gongaga jungle, I decided to slip from the airship controls and dive down to the surface, TOTK-style, seamlessly switching from air travel to the ground as the landscape below loaded in with remarkable speed. Alas, I was far too underpowered to take on many of the foes here (as a 'Caution' gauge rightfully warned me), so I summoned the ship again and, after a brief loading screen, set out to follow the main quest on Yuffie's homeland, Wutai.

ئەم بابەتە بە تەواوی لە سەرچاوەی فەرمی Nintendo Life وەرگیراوە و وەرگێڕدراوەتە سەر زمانی کوردی سۆرانی بۆ پلاتفۆرمی PlayStation.

سەرچاوەی فەرمی بە زمانی ئینگلیزی: https://www.nintendolife.com/previews/playing-final-fantasy-vii-revelation-on-ps5-has-me-worried-for-the-switch-2-port

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