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The Blood of Dawnwalker Home Sweet Home quest walkthrough

The Blood of Dawnwalker Home Sweet Home quest walkthrough
(وێنەکە لە Bandai Namco وەرگیراوە)
(وێنەکە لە Bandai Namco وەرگیراوە)

Home Sweet Home in The Blood of Dawnwalker is a quest that arises wherein Coen gets trapped in a circular, looping nightmare dream, having to fight the same encounters over and over again until he can figure out a way to escape. Unfortunately, the nightmare also takes away your gear, making these boss fights and encounters exhaustingly spongey at times. If you want to know how to break free of the nightmare in Home Sweet Home, I'll explain everything you need to do in this comprehensive quest walkthrough.

(وێنەکە لە Bandai Namco وەرگیراوە)
(وێنەکە لە Bandai Namco وەرگیراوە)

After searching for the Astrologer in the Tower in the "Who Pulls the Strings" quest, finding him will trigger a nightmare delusion in which Coen is sent to his family. Here are the steps needed to escape.

(وێنەکە لە Bandai Namco وەرگیراوە)
(وێنەکە لە Bandai Namco وەرگیراوە)
(وێنەکە لە Bandai Namco وەرگیراوە)
(وێنەکە لە Bandai Namco وەرگیراوە)

Now finally free, you'll be able to claim your rewards, which include the Legendary Astrologer's Ring, which grants numerous buffs to your Witchcraft abilities and Activation Charge stats.

Out for other adventures in Vale Sangora? Check out all The Blood of Dawnwalker romances and relationships you can find, or see how to get all Sword Shard locations in The Blood of Dawnwalker Forge it Anew quest.

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هەفتانە هەرسکردنەکان، چیرۆکەکانی ئەو کۆمەڵگایانەی کە خۆشت دەوێن و زۆر شتی تر

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.

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